Join us with an in-depth conversation with Yat Siu, co-founder and Chairman of Animoca Brands. Yat has been casting a vision for the open metaverse where the content is the... Read More
The global games market topped $184 billion in 2021 with game revenue coming from a mix of subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game... Read More
Investments in the games ecosystem reached $38.5 billion in 2021, an increase of 192% year-over-year. (source: Digital Development Management). This panel of venture capital and corporate investors will discuss the... Read More
Gamers in the United States are almost evenly split between men (55%) and women (45%) with 73% identifying as White, 9% as Hispanic, 8% as Black, and 6% as Asian... Read More
Join Jam City’s Co-Founder and President, Josh Yguado as he discusses the future of blockchain gaming, and the opportunities that NFTs present to make gaming more fun, social and community-driven.... Read More
Keynote conversation with Nonny de la Peña, Founder of Emblematic Group and Ashley Crowder, Co-Founder and CEO of VNTANA, interviewed by Mike Vorhaus, CEO of Vorhaus Advisors.
According to a January 2022 report, the number of active blockchain games has increased 92% from a year ago (source: DappRadar). Additionally, the number of daily unique wallets interacting with... Read More
Non-fungible tokens (NFTs) shot into the public eye last year, in part, due to the enormous success of NBA Top Shot, a blockchain-based trading card system that generated hundreds of... Read More
Everybody is talking about the metaverse these days – the next big technology platform, which is attracting game developers, consumer brands, social networks and other technology leaders hoping to capture... Read More
Player Retention and Conversion are the biggest challenges for every game maker, with many game makers unable to cover their user acquisition costs. Many conversion solutions work against the goal of retention and others... Read More
The mobile games market topped $93 billion in revenue in 2021, representing 52% of the global games market, while the number of active smartphones globally reached 4.6 billion (source: Newzoo).... Read More
As a global business with revenue of over $184 million in 2021, the games market is bigger than the music, film (box office) and publishing businesses combined. It is no... Read More
Games and esports content and culture continued to grow in popularity in 2021, with live streaming of games content reaching a global audience of 747 million, an increase of 11.7%... Read More