The View from the Top: 2022 State of the Industry
The global games market topped $184 billion in 2021 with game revenue coming from a mix of subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. This panel of industry leaders will discuss expectations for the industry in 2022 and the trends that are most likely to drive future growth. What does it take to make a successful game for console, mobile, tablets and PC in today’s environment? What genres – adventure/role playing games, puzzles, social games, strategy, simulation and others – are driving growth? How are consumer habits shaping the opportunities for market incumbents and new entrants alike?
David Stelzer, UE Business Director, Games, Epic Games
Andy Swanson, Head of Publisher Relations, mod.io
Mike Vorhaus, CEO, Vorhaus Advisors
Seth Gerson, CEO, Survios
Moderator: Julie Shumaker, Senior Vice President of Revenue, Unity Operate Solutions, Unity