Jamil has served the game industry community through tech platform, portfolio publishing, and game development leadership. He connected the dots on immersive storytelling by consulting on business development between film and games. This work included portfolio development, publishing strategy, platform partnerships, and trend analysis, for major media companies like Skydance Media and HBO, as well as for immersive experience developers like Hexagram. At Google, he published dozens of games to launch new Google VR, AR, TV, and streaming platforms. His favorite project was conceiving, signing, and managing Blade Runner: Revelations, a sci-fi noir VR adventure for Daydream. The game was developed by Seismic Games, later acquired by Niantic Inc. Jamil also managed featuring and monetization partnerships for strategic mobile games launching on the Google Play app store, such as Star Wars: Galaxy of Heroes, Hearthstone, and Pokemon Go. Previously, he co-founded Wormhole Games as CEO and developed the iOS game Tank Nation; led Funzio’s business development to acquisition by Gree; introduced third party digital console games publishing at Electronic Arts; and built the Game Developers Conference into a global event.
Jamil also advises and supports game studios and startups, such as Double Loop Games and Weaver Interactive, as well as government cultural support programs such as Switzerland’s Pro Helvetia foundation. Past advisory exits include Applifier, acquired by Unity, and Pixelberry Studios, acquired by Nexon.
Throughout his career, Jamil has been passionate about storytelling. He wrote and published Tearing the Sky, a science fiction novel, and has written and directed three short films. He is currently developing an original screenplay about startup culture.
For fun, Jamil founded and leads the game industry guild “Nerfherders” in Star Wars: Galaxy of Heroes. Daily industry players are encouraged to join.