Special thank you to our sponsors: Jam City, Tipalti, Manatt, Phelps & Phillips,
Scuti, and Oorbit! We cannot produce these events without your support.
We would also like to thank our speakers who continue to deliver incredible insights into the
ever-changing games industry. LA Games Conference will be back next year, we hope to see you there!
WHAT IS LA GAMES CONFERENCE?
LA Games Conference Online is a high-end favorite among game, media, and investment leaders for the high energy, focused environment for networking, meetings, and deal-making. This 3 day online conference is part of a new complementary series to Digital Media Wire’s live events - a new venture in serving our community and sharing ideas.
LA GAMES CONFERENCE DATES
LA Games Conference Online will be presented May 9-11, 2022. Check out our agenda and speakers tabs!
LA Games Conference Online features 3 tracks over 3 days - with fireside chats, roundtables, panels, and presentations on digital game investment, creation, distribution, marketing, and monetization. Stay tuned for speaker announcements!
Join us with an in-depth conversation with Yat Siu, co-founder and Chairman of Animoca Brands. Yat has been casting a vision for the open metaverse where the content is the platform since 2017 when Animoca was publicly traded on the Australian Stock Exchange. Animoca boldly followed their vision investing in... Read More
The global games market topped $184 billion in 2021 with game revenue coming from a mix of subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. This panel of industry leaders will discuss expectations for the industry in... Read More
Investments in the games ecosystem reached $38.5 billion in 2021, an increase of 192% year-over-year. (source: Digital Development Management). This panel of venture capital and corporate investors will discuss the current climate for investing in the games ecosystem. What categories and stages are attracting the most interest? Are valuations too... Read More
Gamers in the United States are almost evenly split between men (55%) and women (45%) with 73% identifying as White, 9% as Hispanic, 8% as Black, and 6% as Asian (source: Entertainment Software Association), however, just 24% of game developers are women and only 2% identify as black (source: International... Read More
Join Jam City’s Co-Founder and President, Josh Yguado as he discusses the future of blockchain gaming, and the opportunities that NFTs present to make gaming more fun, social and community-driven. Learn more about Jam City’s recently announced blockchain game and NFT project, Champions: Ascension, and more broadly, how the video... Read More
According to a January 2022 report, the number of active blockchain games has increased 92% from a year ago (source: DappRadar). Additionally, the number of daily unique wallets interacting with game-related smart contracts surged to 1.3 million, while venture capital firms invested $4 billion to support the development and creation... Read More
Non-fungible tokens (NFTs) shot into the public eye last year, in part, due to the enormous success of NBA Top Shot, a blockchain-based trading card system that generated hundreds of millions in gross sales (source: The Information). While musicians, sports teams, artists and brands have moved fast to capitalize on... Read More
Everybody is talking about the metaverse these days – the next big technology platform, which is attracting game developers, consumer brands, social networks and other technology leaders hoping to capture a piece of what is projected to be a $800 billion market by 2024. This panel of experts will discuss... Read More
Player Retention and Conversion are the biggest challenges for every game maker, with many game makers unable to cover their user acquisition costs. Many conversion solutions work against the goal of retention and others break the play immersion or even eject players from their game experience. Scuti has created a unique brand-fueled rewards marketplace which... Read More
The mobile games market topped $93 billion in revenue in 2021, representing 52% of the global games market, while the number of active smartphones globally reached 4.6 billion (source: Newzoo). Nearly every metric is up — in-app purchases, engagement, conversion rates and ad demand – and it’s translating into revenue.... Read More
As a global business with revenue of over $184 million in 2021, the games market is bigger than the music, film (box office) and publishing businesses combined. It is no wonder then that major movie studios, television networks and gaming studios are increasingly working together to focus on storytelling across... Read More
Games and esports content and culture continued to grow in popularity in 2021, with live streaming of games content reaching a global audience of 747 million, an increase of 11.7% year-over-year (source: Newzoo). The panel will discuss the esports orgs, brands, content creators, competitive gamers, streamers and influencers and the... Read More