2019 LA GAMES CONFERENCE AGENDA

*Speakers and times are subject to change

LAGC Agenda
XR at LAGC

Welcome and Introductory Remarks:
Top Trends to Watch in Games and Entertainment

PRESENTER:
Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt

Ned Sherman

Opening Presentation:
The Future of Games and Entertainment

“Understanding the Sub-13-Year-Old Mobile Gamer Market”
PRESENTER:
Jesse Divnich, Vice President, Research & Strategy, Interpret

 

Jesse Divnich

Opening Presentation:
The Future of Games and Entertainment

“The Fortnite Phenomenon: The Social Network of the Future”
PRESENTER:
Grady Miller, VP of Strategy and Innovation, National Research Group

 

Grady Miller

View from the Top: The State of the Game Industry

Industry leaders discuss the current state of the game industry as the business continues its transition towards a digital future. What does it take to make a successful game these days across platforms? What emerging gaming platforms will be the most important in the years to come? How do you make money in this more and more complicated gaming universe with new digital platforms competing for the time and pocketbooks of consumers?

PANELISTS:
Chris Early, Vice President, Partnerships & Revenue, Ubisoft
Chris Enock, VP of Publishing, Riot Games
Ian Howe, CEO, Skybound Games
Aaron Loeb, President of Studios, FoxNext Games
Taewon Yun, General Manager, Global Publishing, Super Evil Megacorp
Moderator: Eric Goldberg, Managing Director, Crossover Technologies

Aaron Loeb
Chris Enock
Chris Early
Ian Howe
Taewon Yun
Eric Goldberg

Keynote Conversation with Josh Yguado of Jam City

SPEAKER:
Josh Yguado, President and Co-Founder, Jam City

INTERVIEWER:
Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt

Ned Sherman
Josh Yguado
11:05 am - 11:15 am

Networking Break

Keynote Presentation with Rikard Steiber of HTC Vive

SPEAKER:
Rikard Steiber, President of Viveport, HTC Vive

Rikard Steiber

The Next Wave in Experiential: Immersive Experiences for Games & Entertainment

This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for XR. How are these tools being used to generate new forms of experiential entertainment by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets?  What is the current state of consumer adoption?

PANELISTS:
Guy Costantini, Vice President of Global Interactive Marketing, Skydance Media
James Iliff, Co-founder and Chief Creative Officer, Survios
Joanna Popper, Global Head of Virtual Reality for Location-Based Entertainment, HP
Nanea Reeves, Co-Founder & CEO, TRIPP
Moderator: Gabrielle Kessler, Vice President, Future Plc

Guy Constantini
James Iliff
Joanna Popper
Nanea Reeves
Gabrielle Kessler

Games and Blockchain

This panel will discuss the latest developments at the intersection of blockchain and games and entertainment. What are the blockchain innovations most likely to disrupt the gaming and entertainment industries?

PANELISTS:
Steven Haft, Head of Global Partnerships, Consensys
John Linden, CEO, Mythical Games
Laura Naviaux Sturr, CMO, Robot Cache
William Quigley, CEO, Worldwide Asset eXchange (WAX)
Yuan Wang, Chief Product Officer, Prasaga
Moderator: James Gatto, Blockchain and Digital Currency Team Leader, Sheppard Mullin

Steven Haft
Yuan Wang
John Linden
Laura Naviaux Sturr
William Quigley
Jim Gatto

Virtual Hollywood: What Are the Hollywood Studios Doing to Embrace XR?

Hollywood franchises have surged beyond the theater to generate billions of dollars in revenue from video games to toys to live experiences. What is the opportunity to extend storytelling and fan engagement into the realm of AR/VR/MR. What monetize opportunities exist and this intersection and storytelling and XR? What roles will immersive technologies play in brand engagement and storytelling moving forward?

PANELISTS:
Christina Lee Storm, Vice President of Business Operations, Strategy, and Emerging Technology, DreamWorks Animation
Ted Schilowitz, Futurist, Paramount 
Dane Smith, VP, The Third Floor
Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures
Moderator: Chris Thomes, Vice President Marketing Strategy, ABC Studios

Christina Lee Storm
Ted Schilowitz
Dane Smith
Jake Zim
Chris Thomes

Innovation in Mobile: What Developments Will Fuel Future Growth?

The mobile games market continues to grow at a record-breaking pace with revenue now equal to all global movie box office sales and accounting for half of the entire global digital games market. However, the market to attract and retain users is highly competitive. This panel will discuss what is required today to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity and innovation? What developments are expected to fuel future growth in the market?

PANELISTS:
Travis Boatman, CEO, Carbonated
Samir El Agili, President, Tilting Point
Henry Lowenfels, Senior Vice President, Business Development, Scopely
Sabaa Rehmani, Co-Founder and President, Denali Publishing
Moderator: Eric Futoran, CEO, Embrace Mobile

Travis Boatman
Samir El Agili
Henry Lowenfels
Sabaa Rehmani
Eric Futoran

THE POWER OF DIVERSITY: Women in Gaming Roundtable

This panel of women leaders in the game industry will discuss the role of diversity in the games industry, including the challenges and opportunities to create a more balanced workforce and development teams that reflect the diversity of gamer culture and the population as a whole. The panel will share ideas and best practices to bring about change and increase diversity in the industry.

PANELISTS:
Lisa Anderson, SVP, Studio Operations, Jam City
Sarah Fuchs, Vice President & General Manager – Covet Fashion, Glu Mobile
Jeonghee Jin, CEO, Pearl Abyss America
Catherine Silvestre, Executive Producer, N3TWORK 
Tanya Zuger, Vice President of Product, Arkadium
Moderator: Stephanie Barish, CEO, IndieCade

Lisa Anderson
Sarah Fuchs
Jeonghee Jin
Catherine Silvestre
Tanya Zuger
Stephanie Barish

XR Developers Roundtable

This panel of developers will discuss the future of AR/VR/MR for the game and entertainment industries. What does it take to create a compelling AR/VR/MR experience, from the design and research phase, to asset creation, to programming and production? What essential tools and considerations when it comes to the game engines and user platforms?

PANELISTS:
Ralph Barbagallo, Founder, Flarb
Eddie Lee, Founder, Funktronic Labs
Michael Masukawa, Strategy & Business Development, Secret Location
Ryan Pulliam, Co-Founder, Specular Theory
Moderator: Bjorn Book-Larsson, VP, Product, HTC Viveport

Eddie Lee
Michael Masukawa
Ralph Barbagallo
Ryan Pulliam
Bjorn Book-Larsson

Vip/Speakers Luncheon

Invite Only
Hosted by First Entertainment Credit Union

View From The Top: Games & Entertainment Industry Deal-makers Roundtable

This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today?  How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold?

PANELISTS: 
Derek Douglas, Head of Video Games Department, Creative Artists Agency
Javier Ferreira, Co-CEO, Scopely
Jon Goldman, Managing Partner, Skybound / Venture Partner, Greycroft
Chris Heatherly, EVP of Games & Digital Platforms, NBCUniversal
Delilah Panio, VP, Capital Formation, Toronto Stock Exchange
Moderator: Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt

Derek Douglas
Javier Ferreira
Jon Goldman
Chris Heatherly
Delilah Panio
Ned Sherman

Keynote Conversation with Craig Donato of Roblox

SPEAKER:
Craig Donato, COO, Roblox

INTERVIEWER:
Ned Sherman, Partner & Leader, Digital & Technology Transactions, Manatt

Ned Sherman
Craig Donato
3:00 pm - 3:30 pm

Networking Break

What’s Next for AR/VR/MR Location-Based Entertainment (LBE) Content?

The roll-out of LBE centers in the U.S. and globally is creating a high demand for quality AR/VR/MR LBE content as well as new monetization opportunities for both established franchise and new original content. This panel will discuss the latest developments in LBE. How do you develop successful AR/VR/MR LBE content? What are the different considerations in working with licensed IP versus original IP?

PANELISTS: 
Shiraz Akmal, Co-Founder, Chief Executive Officer, SPACES
Aaron Pulkka, Head of Attractions , Two Bit Circus
Neville Spiteri, Co-founder / CEO, Wevr
Bruce Vaughn, CEO, Dreamscape Immersive
Moderator: Mary Ermitanio, Manager, Manatt Digital and Technology

Shiraz Akmal
Aaron Pulkka
Neville Spiteri
Bruce Vaughn
Mary Ermitanio

Esports: The Opportunity for Brands, Agencies and Marketers

The panel will discuss the best of brand activations of esports teams, leagues, competitive gamers and streamers and the rapidly growing and evolving market for eSports.

PANELISTS:
Rishi Chanda, Head of Gaming Content Partnerships, Twitter
Matt Edelman, Chief Commercial Officer, Super League Gaming
Seth Ladetsky, Senior Vice President/Sales, Turner Sports /ELEAGUE
Nicole Pike, Managing Director, Nielsen Esports
Dennis Yi, Head of Business Development, OGN Esports
Moderator: Minard Hamilton, Managing Partner, Driver Ventures

Dennis Yi
Rishi Chadha
Matt Edelman
Seth Ladetsky
Nicole Pike
Minard Hamilton

The Games Business in China and APAC’s Emerging Markets

This panel will discuss China’s global dominance in gaming and the opportunity in APAC’s emerging markets.

PANELISTS:
Michael Cai, President, Interpret
John Hwang, VP Operations, Vespa USA
Jeonghee Jin, CEO, Pearl Abyss America
Bill Wang, CEO, Giant Games
Moderator: Josh Burns, Founder, DigitalDevConnect

Michael Cai
John Hwang
Jeonghee Jin
Bill Wang
Josh Burns

Hollywood & Games

This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries.

PANELISTS:
Aaron Berndtson, Head of Business Development, FTX Games
Matt McMahon, SVP, Business Development, Seriously
Lee Rawles, Vice President, Electronic Arts
Kate Wolff, SVP, Client Services, RQ
Moderator:  David Bloom, Columnist, Tubefilter

Aaron Berndtson
Matt McMahon
Lee Rawles
Kate Wolff
David Bloom

Cloud Gaming

This panel will discuss the latest developments in cloud gaming.

PANELISTS:
Stan Kwon, Practice Lead and VP, Emerging Technology and Gaming, PSB Research
Chris Younger, President, Principal, Ayzenberg Group
Moderator: Gordon Bellamy, Visiting Scholar, University of Southern California

Stan Kwon
Chris Younger
Gordon Bellamy

The Next Wave of Augmented Reality (AR) for Gaming and Entertainment

It has been two years since Pokemon GO exploded on the scene, showing the power of AR to take mobile gaming to new levels. While nothing has come close to the popularity of Pokémon GO since, AR is being used by millions each day and analysts predict that we will see major growth in the industry in the years to come. With the 2018 releases of AR platforms from Apple, Google, and Snapchat, game developers are producing a variety of apps, games, and features opening new horizons for exciting strategies in gaming. How will AR shape mobile gaming moving forward? What does the future hold for AR gaming?

PANELISTS
Ashley Crowder, CEO, VNTANA
Dr. Alex Hertel, CEO, Xperiel
Ariella Lehrer, President, HitPoint Studios
Moderator: Susan Brazer, CEO, LionShare

Ashley Crowder
Alex Hertel
Ariella Lehrer
Susan Brazer

Machine Learning and AI: Applications for Gaming and Entertainment

Machine learning and artificial intelligence (AI) applications are being tapped to allow for new experiences in games and entertainment. How are consumers reacting to new AI-powered experiences? What does the future hold for this exciting area of innovation?

PANELISTS
Jeff Patterson, Co-Founder and Head of Product, Directly
Joe Schaeppi, CEO, 12traits
Karl Zhao, VP of Engineering, Cloudminds
Moderator: Michael Marina, VP, Digital, Ayzenberg Group

Jeff Patterson
Karl Zhao
Joe Schaeppi
Michael Marina

Games Creators & Influencers Roundtable

Join this panel of creators, influencers and industry representatives to discuss strategies, platforms, campaigns and more. What are the most effective strategies today for working with influencers and what are the metrics that determine success?

PANELISTS:
Lester Chen, Head of Gaming Content Partnerships Americas, YouTube
Javon Frazier, EVP, Strategy & Business Development, Studio71
Chrissie Scelsi, General Counsel, Wargaming (USA)
Mari “AtomicMari” Takahashi, Host and Producer, SMOSH Games
Moderator: Kimberly Culp, Director, Carr McClellan P.C.

Lester Chen
Javon Frazier
Chrissie Scelsi
Mari Takahashi
Kimberly Culp

View From The Top: Monetizing the The Next Wave of Esports

Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come?

PANELISTS:
Chris Hopper, Head of Esports for North America, Riot Games
Jeff Liboon, Co-Founder and President, ESP Gaming
Andrew Paradise, CEO, Skillz
Josh Swartz: COO, Popdog
Kent Wakeford, Co-Founder & COO, Gen.G Esports, Co-Founder, Kabam Games
Moderator:  Felix LaHaye, Founder & CEO, United Esports

Felix LaHaye
Chris Hopper
Jeff Liboon
Andrew Paradise
Josh Swartz
Kent Wakeford

Licensing & Games

Join us as our panel of interactive licensing veterans present a quick state of the market overview, share war stories and answer your questions regarding licensing in entertainment content for video game development and licensing out video game franchises for consumer products.

PANELISTS:
Casey Dickinson, CEO, FTX Games
Darion Lowenstein, Chief Marketing Officer, Gamblit Gaming
Rob Zakari, EVP Corporate Development – General Counsel, Jam City
Moderator:
Stuart Drexler, CEO & Founder, Jago Studios

Casey Dickinson
Darion Lowenstein
Rob Zakari
Stuart Drexler

Fireside Chat with ELEAGUE and Warner Bros Entertainment

Building Successful Esports Partnerships
Deals in the esports space are happening at a fast pace, but true partnerships – ones which leverage the capabilities of all parties involved – are far less common. What makes these comprehensive pacts work for fans, brands and advertisers? Representatives from ELEAGUE and Warner Bros. Interactive Entertainment will engage in a discussion about how they have collaborated across the WarnerMedia portfolio on several video game and esports content and live event initiatives, serving fans of multiple game titles with innovative experiences.

SPEAKERS:
Jennifer Dill, Sr. Director, Global Business Operations, esports, Turner Sports
Bonnka Lim, VP, Content Marketing & Partnerships, Warner Bros. Interactive Entertainment

Bonnka Lim
Jennifer Dill

Closing Reception

Hosted by Epic Games’ Unreal Engine

Keynote Presentation with Rikard Steiber of HTC Vive

SPEAKER:
Rikard Steiber, President of Viveport, HTC Vive

Rikard Steiber

The Next Wave in Experiential: Immersive Experiences for Games & Entertainment

This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for XR. How are these tools being used to generate new forms of experiential entertainment by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets?  What is the current state of consumer adoption?

PANELISTS:
Guy Costantini, Vice President of Global Interactive Marketing, Skydance Media
James Iliff, Co-founder and Chief Creative Officer, Survios
Joanna Popper, Global Head of Virtual Reality for Location-Based Entertainment, HP
Nanea Reeves, Co-Founder & CEO, TRIPP
Moderator: Gabrielle Kessler, Vice President, Future Plc

Guy Constantini
James Iliff
Joanna Popper
Nanea Reeves
Gabrielle Kessler

Virtual Hollywood: What Are the Hollywood Studios Doing to Embrace XR?

Hollywood franchises have surged beyond the theater to generate billions of dollars in revenue from video games to toys to live experiences. What is the opportunity to extend storytelling and fan engagement into the realm of AR/VR/MR. What monetize opportunities exist and this intersection and storytelling and XR? What roles will immersive technologies play in brand engagement and storytelling moving forward?

PANELISTS:
Christina Lee Storm, Vice President of Business Operations, Strategy, and Emerging Technology, DreamWorks Animation
Ted Schilowitz, Futurist, Paramount 
Dane Smith, VP, The Third Floor
Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures
Moderator: Chris Thomes, Vice President Marketing Strategy, ABC Studios

Christina Lee Storm
Ted Schilowitz
Dane Smith
Jake Zim
Chris Thomes

XR Developers Roundtable

This panel of developers will discuss the future of AR/VR/MR for the game and entertainment industries. What does it take to create a compelling AR/VR/MR experience, from the design and research phase, to asset creation, to programming and production? What essential tools and considerations when it comes to the game engines and user platforms?

PANELISTS:
Ralph Barbagallo, Founder, Flarb
Eddie Lee, Founder, Funktronic Labs
Michael Masukawa, Strategy & Business Development, Secret Location
Ryan Pulliam, Co-Founder, Specular Theory
Moderator: Bjorn Book-Larsson, VP, Product, HTC Viveport

Eddie Lee
Michael Masukawa
Ralph Barbagallo
Ryan Pulliam
Bjorn Book-Larsson

What’s Next for AR/VR/MR Location-Based Entertainment (LBE) Content?

The roll-out of LBE centers in the U.S. and globally is creating a high demand for quality AR/VR/MR LBE content as well as new monetization opportunities for both established franchise and new original content. This panel will discuss the latest developments in LBE. How do you develop successful AR/VR/MR LBE content? What are the different considerations in working with licensed IP versus original IP?

PANELISTS: 
Shiraz Akmal, Co-Founder, Chief Executive Officer, SPACES
Aaron Pulkka, Head of Attractions , Two Bit Circus
Neville Spiteri, Co-founder / CEO, Wevr
Bruce Vaughn, CEO, Dreamscape Immersive
Moderator: Mary Ermitanio, Manager, Manatt Digital and Technology

Shiraz Akmal
Aaron Pulkka
Neville Spiteri
Bruce Vaughn
Mary Ermitanio

The Next Wave of Augmented Reality (AR) for Gaming and Entertainment

It has been two years since Pokemon GO exploded on the scene, showing the power of AR to take mobile gaming to new levels. While nothing has come close to the popularity of Pokémon GO since, AR is being used by millions each day and analysts predict that we will see major growth in the industry in the years to come. With the 2018 releases of AR platforms from Apple, Google, and Snapchat, game developers are producing a variety of apps, games, and features opening new horizons for exciting strategies in gaming. How will AR shape mobile gaming moving forward? What does the future hold for AR gaming?

PANELISTS
Ashley Crowder, CEO, VNTANA
Dr. Alex Hertel, CEO, Xperiel
Ariella Lehrer, President, HitPoint Studios
Moderator: Susan Brazer, CEO, LionShare

Ashley Crowder
Alex Hertel
Ariella Lehrer
Susan Brazer