Trends to Watch in Games and Entertainment
In our opening session, LA Games’ Chair Ned Sherman will highlight several key trends to watch in games and entertainment.
Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
Measuring the Impact of Battle Royale on the Games Industry
Battle royale titles like Fortnite and PlayerUnknown’s Battleground are not just popular among dedicated PC and console gamers — they are a genuine cultural phenomenon. A-list celebrities play Fortnite and teachers are wondering what exactly their students are obsessing over. The new game type is disrupting nearly every aspect of the $108B interactive entertainment market, from mobile gaming to live streaming to esports. This talk will provide attendees with an understanding of the impact of battle royale games and which companies stand to gain or lose.
Carter Rogers, Senior Analyst, SuperData Research
Industry leaders discuss the current state of the game industry. What does it take to make a successful gaming experience these days across platforms? What emerging platforms, technologies and business strategies will be most important in the years to come? How do you acquire and retain users and make money in this more and more complicated gaming and entertainment universe with new digital platforms competing for the time and pocketbooks of consumers? How do emerging developments in blockchain and XR factor into the equation?
Dan Murray, President, Skybound Interactive
Dan Winters, Head of Business Development, Amazon Digital Games
Deepak Gupta, Chief Revenue Officer, MZ
Nanea Reeves, CEO & Co-Founder, TRIPP
Robert Nashak, Chief Operations Officer, Survios
MODERATOR: Eric Goldberg, Managing Director, Crossover Technologies
Craig Donato, Chief Business Officer, Roblox
INTERVIEWER: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
Dmytro Kustov – Chief Strategy Officer
Selfie GO is a new social network with Augmented Reality. Elyland, a company with more than 10 years successful experience in gamedev brings a solution to the problem of the current social networks, which don’t help to establish long-lasting social contacts. Thanks to gamification and Augmented Reality we offer our users a real context for communication. Selfie GO educates a new generation of cryptocurrency enthusiasts, by sharing its revenue as SGO tokens with its active users. The social network has also a business part, which allows small business enterprises to hold their own ICO with just a few taps within Selfie GO.
Clash & GO
Oleksandr Sakhnevych – Chief Technology Officer
Clash & GO is an innovation in the Augmented Reality games market that opens new horizons for all strategy games lovers. Elyland, a company with 10 years history, solves the problem of the limited game world of strategy games and a poor gameplay of current AR games. Blockchain and AR combined create a truly unlimited game world and enable players to transform and manipulate their virtual surroundings. Whenever you open Clash & Go, you don’t know what surprises the dynamic, ever-changing world will bring!
Dmytro Kustov, Chief Strategy Officer, Elyland
Oleksandr Sakhnevych, Chief Technology Officer, Elyland
This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for virtual reality (VR), mixed reality (MR), augmented reality (AR), and cinematic reality (CR). How are these tools being used to generate new forms of reality by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets? What is the current state of consumer adoption?
Bjorn Book-Larsson, VP, Product, HTC Vive
Daniel Oberlerchner, Director of Content Operations, Method EXP
Julia Sourikoff, Executive Producer AR/VR/360, Tool of North America
Phil Greenspan, Developer Strategy, Oculus
Ryan Pulliam, CMO, Co-Founder, Specular Theory, Inc.
Moderator: Margaret Wallace, CEO, KijiCo
Los Angeles is an epicenter for ICOs and the next market to be disrupted after FinTech is gaming and entertainment. This panel will discuss the latest ICO activity in games and entertainment. How will ICOs and blockchain disrupt the gaming and entertainment industries?
Malcolm CasSelle, CIO of OPSkins; President of WAX
Michael Frasier, Vice President, Business Development, International, InComm
Paul Kim, Managing Director, ICO’s, Blockchain Industries
Tony Sheng, Product Lead, Decentraland Foundation
MODERATOR: Jay Moore, Alchemist of Fun, Convergence 4D
The mobile games market continues to grow at a record-breaking pace. The market reached a new high in 2017 with consumers spending $14B more on mobile games in 2017 than in 2016 (SuperData Research). To put this in perspective, revenue generated by mobile games is now equal to all global movie box office sales during the same period, and mobile games now account for half of the entire global digital games market. Make no mistake about it: mobile games are big business, and the market to attract and retain users is highly competitive. This is panel will discuss what is required today to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity and innovation? What developments are expected to fuel future growth in the market?
Andrew Stalbow, Co-Founder & CEO, Seriously
Ben Cohen, Partner, Umbrella Games
Chang Kim, CEO & Founder, Tapas Media
Lisa Anderson, Vice President, Games, The Walt Disney Company
Mark van Ryswyk, Senior Vice President, Glu Mobile
MODERATOR: Justin Pierce, Intellectual Property Division Chair, Venable LLP
2018 will see the roll-out of a number of new LBE ventures in the U.S. market, providing a near-term monetizable platform for mixed reality. This panel will discuss the types of experiences consumers can expect from MR-based location based entertainment as well as the business models and content players entering the market.
Bruce Vaughn, CEO, Dreamscape VR
Eric Gradman, CTO & Mad Inventor, Two Bit Circus
Joanna Popper, Global Lead, Virtual Reality Location Based Entertainment, HP
Louisa Spring, CEO,VARI Parks
Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
MODERATOR: Eunice Shin, Managing Director, Manatt Digital
This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold?
Chris Heatherly, EVP, Games and Digital Platforms, NBCUniversal
Jon Goldman, Managing Partner, Skybound; Venture Partner, Greycroft
Rick Phillips, President, Licensing and Publishing, FoxNext Games
Ted Schilowitz, Futurist, Paramount Pictures
MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
Bernard Kim, President of Publishing, Zynga
INTERVIEWER: Stephanie Chan, Reporter, VentureBeat
The panel will discuss the best of brand activations of eSports teams, leagues, competitive gamers and streamers.
Allan Phang, Allstars Engagement & Internal Branding, AirAsia People and Culture
Allen Lu, Business Development, JLIN and CEO, Team VGJ
Dave Madden, SVP, Global Brand Partnerships, EA
Dustin Callif, Managing Partner, Tool of North America
Rishi Chadha, Head of Gaming, Twitter
MODERATOR: Minard Hamilton, Managing Partner, Driver Ventures
The APAC territories generated $51.2 billion or 47% of total global game revenues in 2017 with China alone taking one-quarter of all global game revenues (Newzoo’s Global Games Market Report). With mobile gaming leading the way, it is expected that the Chinese market will continue to grow. With China continuing to lead the way, it is expected that the fastest-growing region in the coming years will be rest of Asia (excluding China, Japan, and Korea), with total game revenues expected to grow to $10.5 billion in 2020, up from $4.5 billion last year (Newzoo’s Global Games Market Report). This panel will discuss China’s global dominance and the opportunity in APAC’s emerging markets.
The global game industry has a big problem. Toxicity is so prevalent in online gaming that many players are resigned to its presence. All publishers and most players agree that toxicity is problematic. There is no grey area like with loot boxes or crate drops. Everyone benefits from gaming communities free of toxic behavior. This panel will tackle the issue head-on by looking at the following questions:
Carlos Figueiredo, Director, Community Trust & Safety, Two Hat
J Goldberg, Head of Community, Daybreak Game Company
Kat Lo, Researcher, University of California, Irvine
Michael Salmon, Game Consultant, Something Fishy Consulting
MODERATOR: Dewey Hammond, Vice President, Games Research, Magid Advisors
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries.
Chris Hewish, Executive Vice President, Interactive, Skydance Interactive
Javon Frazier, EVP, Strategy & Business Development, Studio71
John Linden, President, Seismic Games
Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
Lydia Bottegoni, Senior Vice President of Story and Franchise Development, Blizzard Entertainment
MODERATOR: David Bloom, Columnist, Tubefilter
Providing a potent mix of real-life spectatorship and digital entertainment, today the worldwide phenomenon of competitive gaming today counts over 200 million spectators annually (SuperData Research) and presents a unique, new avenue in the entertainment market. This panel will discuss the rapidly growing and evolving market for eSports.
Andrew Paradise, CEO and Co-Founder, Skillz
Ann Hand, CEO and Chairman, Super League Gaming
Ari Segal, President & COO, Immortals & LA Valiant
Arnold Hur, Chief Growth Officer, KSV esports
Yvette Martinez-Rea, Chief Executive Officer, ESL North America
MODERATOR: Jonathan Pan, Esports Instructor, University of California, Irvine
Join us as our panel of interactive licensing veterans present a quick state of the market overview, share war stories and answer your questions regarding licensing in entertainment content for video game development and licensing out video game franchises for consumer products.
Careen Yapp, Senior Vice President of Global Business, Mixed Dimensions
Chelsea Faso, Head of Licensing/343 Industries (Halo), Microsoft
Germaine Gioia, President, Playlife Company
Josh Austin, VP Worldwide Licensing & Interactive, Paramount Pictures
MODERATOR: Ben Elliott, VP, Business Development & Licensing, Warner Bros
A multi-discipline panel involved in the design, development, and business in the interactive industry discuss the future of digital entertainment, with a focus on engaging different voices and incorporating new perspectives across all aspects of the creative and go-to-market process.
Jane Pinckard, Associate Professor of the Practice of Cinematic Arts, Interactive Media and Games division, School of Cinematic Arts, University of Southern California
Margaret Moser, Professor, Interactive Media and Games division, School of Cinematic Arts, University of Southern California
Marientina Gotsis, Associate Professor of Research, Interactive Media and Games division, School of Cinematic Arts, University of Southern California
Richard Lemarchand, Associate Professor in the USC Games program, Associate Chair, Interactive Media and Games division, School of Cinematic Arts, University of Southern California
MODERATOR: Gordon Bellamy, Visiting Scholar, University of Southern California