Industry leaders discuss the current state of the game industry as the business continues its transition towards a digital future. What does it take to make a successful game these days across platforms? What emerging gaming platforms will be the most important in the years to come? How do you make money in this more and more complicated gaming universe with new digital platforms competing for the time and pocketbooks of consumers? PANELISTS: Chris Early, Vice President, Partnerships & Revenue, Ubisoft Chris Enock, VP of Publishing, Riot Games Ian Howe, CEO, Skybound Games Aaron Loeb, President of Studios, FoxNext... Read More
This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for XR. How are these tools being used to generate new forms of experiential entertainment by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets? What is the current state of consumer adoption? PANELISTS: Guy Costantini, Vice President of Global Interactive Marketing, Skydance Media James Iliff, Co-founder and Chief... Read More
Hollywood franchises have surged beyond the theater to generate billions of dollars in revenue from video games to toys to live experiences. What is the opportunity to extend storytelling and fan engagement into the realm of AR/VR/MR. What monetize opportunities exist and this intersection and storytelling and XR? What roles will immersive technologies play in brand engagement and storytelling moving forward? PANELISTS: Christina Lee Storm, Vice President of Business Operations, Strategy, and Emerging Technology, DreamWorks Animation Ted Schilowitz, Futurist, Paramount Dane Smith, VP, The Third Floor Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures Moderator: Chris Thomes, Vice President... Read More
This panel will discuss the latest developments at the intersection of blockchain and games and entertainment. What are the blockchain innovations most likely to disrupt the gaming and entertainment industries? PANELISTS: Steven Haft, Head of Global Partnerships, Consensys John Linden, CEO, Mythical Games Laura Naviaux Sturr, CMO, Robot Cache William Quigley, CEO, Worldwide Asset eXchange (WAX) Yuan Wang, Chief Product Officer, Prasaga Moderator: James Gatto, Blockchain and Digital Currency Team Leader, Sheppard Mullin
The mobile games market continues to grow at a record-breaking pace with revenue now equal to all global movie box office sales and accounting for half of the entire global digital games market. However, the market to attract and retain users is highly competitive. This panel will discuss what is required today to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity and innovation? What developments are expected to fuel future growth in the market? PANELISTS: Travis Boatman, CEO, Carbonated Samir El Agili, President, Tilting Point Henry Lowenfels, Senior Vice President, Business Development,... Read More
This panel of women leaders in the game industry will discuss the role of diversity in the games industry, including the challenges and opportunities to create a more balanced workforce and development teams that reflect the diversity of gamer culture and the population as a whole. The panel will share ideas and best practices to bring about change and increase diversity in the industry. PANELISTS: Lisa Anderson, SVP, Studio Operations, Jam City Sarah Fuchs, Vice President & General Manager – Covet Fashion, Glu Mobile Jeonghee Jin, CEO, Pearl Abyss America Catherine Silvestre, Executive Producer, N3TWORK Tanya Zuger, Vice President... Read More
This panel of developers will discuss the future of AR/VR/MR for the game and entertainment industries. What does it take to create a compelling AR/VR/MR experience, from the design and research phase, to asset creation, to programming and production? What essential tools and considerations when it comes to the game engines and user platforms? PANELISTS: Ralph Barbagallo, Founder, Flarb Eddie Lee, Founder, Funktronic Labs Michael Masukawa, Strategy & Business Development, Secret Location Ryan Pulliam, Co-Founder, Specular Theory Moderator: Bjorn Book-Larsson, VP, Product, HTC Viveport
This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold? PANELISTS: Derek Douglas, Head of Video Games Department, Creative Artists Agency Javier Ferreira, Co-CEO, Scopely Jon Goldman, Managing Partner, Skybound / Venture Partner, Greycroft Chris Heatherly, EVP of Games & Digital Platforms, NBCUniversal Delilah Panio, VP,... Read More
This panel will discuss China’s global dominance in gaming and the opportunity in APAC’s emerging markets. PANELISTS: Michael Cai, President, Interpret John Hwang, VP Operations, Vespa USA Jeonghee Jin, CEO, Pearl Abyss America Bill Wang, CEO, Giant Games Moderator: Josh Burns, Founder, DigitalDevConnect
The panel will discuss the best of brand activations of esports teams, leagues, competitive gamers and streamers and the rapidly growing and evolving market for eSports. PANELISTS: Rishi Chanda, Head of Gaming Content Partnerships, Twitter Matt Edelman, Chief Commercial Officer, Super League Gaming Seth Ladetsky, Senior Vice President/Sales, Turner Sports /ELEAGUE Nicole Pike, Managing Director, Nielsen Esports Dennis Yi, Head of Business Development, OGN Esports Moderator: Minard Hamilton, Managing Partner, Driver Ventures
The roll-out of LBE centers in the U.S. and globally is creating a high demand for quality AR/VR/MR LBE content as well as new monetization opportunities for both established franchise and new original content. This panel will discuss the latest developments in LBE. How do you develop successful AR/VR/MR LBE content? What are the different considerations in working with licensed IP versus original IP? PANELISTS: Shiraz Akmal, Co-Founder, Chief Executive Officer, SPACES Aaron Pulkka, Head of Attractions , Two Bit Circus Neville Spiteri, Co-founder / CEO, Wevr Bruce Vaughn, CEO, Dreamscape Immersive Moderator: Mary Ermitanio, Manager, Manatt Digital and... Read More
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries. PANELISTS: Aaron Berndtson, Head of Business Development, FTX Games Matt McMahon, SVP, Business Development, Seriously Lee Rawles, Vice President, Electronic Arts Kate Wolff, SVP, Client Services, RQ Moderator: David Bloom, Columnist, Tubefilter
This panel will discuss the latest developments in cloud gaming. PANELISTS: Stan Kwon, Practice Lead and VP, Emerging Technology and Gaming, PSB Research Chris Younger, President, Principal, Ayzenberg Group Moderator: Gordon Bellamy, Visiting Scholar, University of Southern California
It has been two years since Pokemon GO exploded on the scene, showing the power of AR to take mobile gaming to new levels. While nothing has come close to the popularity of Pokémon GO since, AR is being used by millions each day and analysts predict that we will see major growth in the industry in the years to come. With the 2018 releases of AR platforms from Apple, Google, and Snapchat, game developers are producing a variety of apps, games, and features opening new horizons for exciting strategies in gaming. How will AR shape mobile gaming moving... Read More
Machine learning and artificial intelligence (AI) applications are being tapped to allow for new experiences in games and entertainment. How are consumers reacting to new AI-powered experiences? What does the future hold for this exciting area of innovation? PANELISTS Jeff Patterson, Co-Founder and Head of Product, Directly Joe Schaeppi, CEO, 12traits Karl Zhao, VP of Engineering, Cloudminds Moderator: Michael Marina, VP, Digital, Ayzenberg Group
Join this panel of creators, influencers and industry representatives to discuss strategies, platforms, campaigns and more. What are the most effective strategies today for working with influencers and what are the metrics that determine success? PANELISTS: Lester Chen, Head of Gaming Content Partnerships Americas, YouTube Javon Frazier, EVP, Strategy & Business Development, Studio71 Chrissie Scelsi, General Counsel, Wargaming (USA) Mari “AtomicMari” Takahashi, Host and Producer, SMOSH Games Moderator: Kimberly Culp, Director, Carr McClellan P.C.
Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come? PANELISTS: Chris Hopper, Head of Esports for North America, Riot Games Jeff Liboon, Co-Founder and... Read More
Join us as our panel of interactive licensing veterans present a quick state of the market overview, share war stories and answer your questions regarding licensing in entertainment content for video game development and licensing out video game franchises for consumer products. PANELISTS: Casey Dickinson, CEO, FTX Games Darion Lowenstein, Chief Marketing Officer, Gamblit Gaming Rob Zakari, EVP Corporate Development – General Counsel, Jam City Moderator: Stuart Drexler, CEO & Founder, Jago Studios
Building Successful Esports Partnerships Deals in the esports space are happening at a fast pace, but true partnerships – ones which leverage the capabilities of all parties involved – are far less common. What makes these comprehensive pacts work for fans, brands and advertisers? Representatives from ELEAGUE and Warner Bros. Interactive Entertainment will engage in a discussion about how they have collaborated across the WarnerMedia portfolio on several video game and esports content and live event initiatives, serving fans of multiple game titles with innovative experiences. SPEAKERS: Jennifer Dill, Sr. Director, Global Business Operations, esports, Turner Sports Bonnka Lim, VP, Content... Read More
This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for XR. How are these tools being used to generate new forms of experiential entertainment by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets? What is the current state of consumer adoption? PANELISTS: Guy Costantini, Vice President of Global Interactive Marketing, Skydance Media James Iliff, Co-founder and Chief... Read More
Hollywood franchises have surged beyond the theater to generate billions of dollars in revenue from video games to toys to live experiences. What is the opportunity to extend storytelling and fan engagement into the realm of AR/VR/MR. What monetize opportunities exist and this intersection and storytelling and XR? What roles will immersive technologies play in brand engagement and storytelling moving forward? PANELISTS: Christina Lee Storm, Vice President of Business Operations, Strategy, and Emerging Technology, DreamWorks Animation Ted Schilowitz, Futurist, Paramount Dane Smith, VP, The Third Floor Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures Moderator: Chris Thomes, Vice President... Read More
This panel of developers will discuss the future of AR/VR/MR for the game and entertainment industries. What does it take to create a compelling AR/VR/MR experience, from the design and research phase, to asset creation, to programming and production? What essential tools and considerations when it comes to the game engines and user platforms? PANELISTS: Ralph Barbagallo, Founder, Flarb Eddie Lee, Founder, Funktronic Labs Michael Masukawa, Strategy & Business Development, Secret Location Ryan Pulliam, Co-Founder, Specular Theory Moderator: Bjorn Book-Larsson, VP, Product, HTC Viveport
The roll-out of LBE centers in the U.S. and globally is creating a high demand for quality AR/VR/MR LBE content as well as new monetization opportunities for both established franchise and new original content. This panel will discuss the latest developments in LBE. How do you develop successful AR/VR/MR LBE content? What are the different considerations in working with licensed IP versus original IP? PANELISTS: Shiraz Akmal, Co-Founder, Chief Executive Officer, SPACES Aaron Pulkka, Head of Attractions , Two Bit Circus Neville Spiteri, Co-founder / CEO, Wevr Bruce Vaughn, CEO, Dreamscape Immersive Moderator: Mary Ermitanio, Manager, Manatt Digital and... Read More
It has been two years since Pokemon GO exploded on the scene, showing the power of AR to take mobile gaming to new levels. While nothing has come close to the popularity of Pokémon GO since, AR is being used by millions each day and analysts predict that we will see major growth in the industry in the years to come. With the 2018 releases of AR platforms from Apple, Google, and Snapchat, game developers are producing a variety of apps, games, and features opening new horizons for exciting strategies in gaming. How will AR shape mobile gaming moving... Read More