Phil is part of the Developer Strategy team at Oculus, helping to build a long term, sustainable ecosystem to help developers find success in VR. Phil has been at Oculus for over 5 years, helping bring the company from a $2.5 million Kickstarter to a $2.5 billion Facebook acquisition. He has had a primary focus on interactive content, working directly with developers, or setting up one-to-many programs like The Oculus Store and The Oculus Developer Center.
Working in the video game industry for over 10 years, prior to joining Oculus, Phil worked at Activision Blizzard on a number of Guitar Hero and DJ Hero titles, as well as Call of Duty. He’s also developed a number of indie games, including Fib’s Folly and Bird on a Wire.