Randy Lee is the Head of Business Development, North America for Tencent. Randy’s responsibilities include investments, licensing, developer and partner relations, and strategic growth initiatives for all things gaming and entertainment related. Prior to Tencent, Randy was VP of Global Business Development at Crowdstar, a Time Warner, Intel Capital backed leader in mobile games. Randy led Crowdstar’s expansion internationally, managed their strategic platform partnerships and other distribution and licensing initiatives.
Brenton has for the past seven years led gaming and entertainment research across a wide range of properties, clients, methodologies, and markets. Before joining Interpret, Brenton worked with Activision’s internal research group, where he conducted game concept and playtest research. Prior to Activision, Brenton co-authored a gaming technology patent for a startup technology firm, and served as principal marketing analyst for the Doubleday Select book club division of Time Warner. He is a 2008 graduate of the University of Southern California’s Marshall School of Business, where he received his MBA with honors. Prior to his graduate work, he received a B.A. in History from Columbia University.
Philip Hickey is Vice President, Marketing and Communications at Seriously, a company creating mobile games designed to be developed into entertainment properties. Seriously‘s first property Best Fiends was released in October 2014 and has been downloaded over 30 million times with up to 2.1 million daily active players.
Formerly Vice President, Marketing at Rovio, Philip lead the marketing strategy and execution across all business units for Angry Birds as well as all other Rovio and Rovio Stars properties. At Rovio, Philip ushered in the age of “the mobile blockbuster”, leading integrated campaigns for worldwide hits such as Angry Birds Space and Angry Birds Star Wars, demonstrating how apps can transform the entertainment landscape by integrating digital and physical gameplay experiences in new and innovative ways.
Prior to Rovio, Philip was Senior Marketing Manager, Global Partnerships at Nokia where he was responsible for developing and leading global integrated campaign work on high-end Nokia Nseries smartphones such as the Nokia N8. Philip is a former professional basketball player, playing in the US and Europe throughout his career.
Hany Nada is co-founder and Managing Partner for GGV Capital. He has worked as a long-term partner with more than 150 companies over the past decade to build companies that can succeed in today’s global marketplace.. He is a trusted resource to public and private company CEOs and management teams on global market development, customer introductions and M&A/IPO guidance across US and Asian markets. Hany has also been recognized as a member of the 2012 Venture Capital 100by Always-On.
Hany made his first investment in China in 2001, and has led the firm’s successful investments in Tudou (NASDAQ: TUDO; acquired by Youku), athenahealth (NASDAQ: ATHN), Endeca (acquired by Oracle) Glu Mobile (NASDAQ: GLUU), Kintana (acquired by Mercury Interactive), Turbine (acquired by Time Warner) and Xfire (acquired by Viacom). Currently, he serves on the Board of Directors for Draft Kings, PlayHaven, Vocera Communications (NYSE: VCRA), BandPage, Glu Mobile, and Wild Tangent, and also led the firm’s investments in SoundCloud and Houzz where he serves as a Board observer. In addition to actively making investments in the mobile and digital media sectors in the US and China, Hany is responsible for one of the industry’s most successful China/US investment teams as well as general oversight of the firm’s funds.
Before entering the venture capital business, Hany spent ten years on Wall Street as a top-ranked research analyst at Piper Jaffray focusing on Internet software and infrastructure. Hany is a graduate of the University of Minnesota where he earned a B.S. in economics and a B.A. in political science.
Alex leads Google’s Game Analytics & Monetization new business development with large video game publishers in North America. Prior to this role, Alex was a Global Business Strategy Principal at Google’s HQ in Mountain View and a management consultant with The Boston Consulting Group, in multiple assignments for C-level executives across industries. Alex earned his MBA from INSEAD and also holds Master degrees in Law and in Economics.
Britta Eriksson co-founded Euro VAT Refund, Inc, in 1992, and has been the company’s president and CEO since the start. Euro VAT Refund, Inc. (EuroVAT) is a leading U.S. financial services company specializing in assisting North American Companies with Value Added Tax (VAT) management, registration and refund when they do business internationally.
Ms. Eriksson is today one of the most knowledgeable Value Added Tax (VAT) experts within the United States, frequently informing and working with tax managers within small to medium sized companies, as well as Fortune 500 companies, the United States Departments of Commerce, Revenue Canada, many of the European embassies, consulates and trade offices in the United States. In addition, Ms. Eriksson frequently provides VAT information for articles in newspapers and trade magazines, such as Consumer Report, The Wall Street Journal, The World Academy, Beyond Borders and other trade publications. Among Euro VAT Refund’s 400+ clients are several Fortune 500 companies, as well as small to medium size companies, event planners, movie production companies and major entertainment companies.
Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive Entertainment and her many game credits include Cloud, flOw, Darfur is Dying, and The Night Journey (a collaboration with media artist Bill Viola) and, most recently, Walden, a game, supported by the NEH and the NEA. She has been honored with career awards from IndieCade, Games for Change and the Game Developers Choice Awards, among many others.
Matthew Patrick is a marketing and audience development strategist specialized in using databased methods to accelerate the growth of social media audiences. His company, Theorist Inc., has worked with over 100 channels and media brands, including the third largest channel on the YouTube platform, top ten game developers, YouTube themselves, as well as 25 channels with 1 million+ subscribers.
In addition, Matthew operates the YouTube channels The Game Theorists and Film Theorists. Currently at 8.5 million subscribers and 40 million monthly views, these two properties are consistently among the platform’s 100 fastest-growing channels. They are the Mythbusters for gamers and cinephiles, educating viewers while unearthing the secrets behind gaming, film, and television’s most enduring questions.