Mr. Shanti Bergel serves as Senior Vice President of Business & Corporate Development at GREE where he leads investments, acquisitions, and strategic partnerships. Leveraging over 20 years of industry experience, he is recognized as an expert on freemium monetization and digital distribution. Prior to joining GREE, Mr. Bergel oversaw publishing, international, and corporate development at social game developer Playfish. Before Playfish, he served as Vice President of Business Development at Three Rings, an early pioneer in the free-to-play space. At Electronic Arts, Mr. Bergel drove game development for two of the industry’s largest franchises – FIFA and The Sims – across a variety of platforms including console, PC, mobile, and online. He is an active angel investor and reformed ultimate frisbee player.
Mike Vorhaus, President, Magid Advisors founded the Magid Internet and New Media research and consultation practice in 1995, with AOL and Excite as his first two clients. Mike’s team has completed over 2,500 engagements with over 100 Internet clients. Mike began the Magid Gaming Practice in 2001 with EA and Sony Online as his first two clients. The Magid Game Practice now works with most of the major game publishers.
Mike provides research and consulting services to a number of major traditional media companies in regard to their new media initiatives, as well as consulting a number of leading Internet and gaming companies. He has also provided advice to venture capital and private equity firms in regard to investments in the media space. Mike has been involved in strategic and tactical consulting, including the launch of new services and programming, as well as development and implementation of online and offline marketing programs. Mike has also been extensively involved in video and PC gaming strategies for a number of our companies, as well as the development of game concepts. Mike has consulted on a number of film projects such as You’ve Got Mail and The Matrix.
He holds a B.S. in psychology and sociology from Wesleyan University and has worked as a fundraiser and transfer of technology officer at the California Institute of Technology and the University of California. Mike also worked for the U.S. House of Representatives, The U.S. Senate, and for two Administrations in the White House.
Koh is currently the Co-Head of Business at Mobcrush. Previously, she was part of the Google Play Games Business Development team where she leads international market strategy and industry influencer outreach. As one of the key early members of the team since the platform’s rebranding in 2012, she helped expanded Google Play’s reach and relationships with video game and tech companies from all over the world, cultivated local developer communities, and improved the platform’s perception dramatically. In 2013, she started the Play business development team in Korea and helped expand Play’s business in Asia. Before Play, she helped launched and grow multiple Google products in business development and marketing roles and previously consulted leading consumer packaged goods, retail and media companies.
Teemu Huuhtanen is the CEO of Next Games, the Finnish mobile game developer and publisher behind the critically acclaimed The Walking Dead: No Man’s Land. Teemu is an experienced games industry leader with close to 20 years of experience in leading teams and companies. Teemu is a firm believer in open work culture and independent development teams and is determined to lead Next Games to become the #1 company that redefines how franchise entertainment transforms into highly engaging service-based games. In 2017, Teemu led Next Games through a successful initial public offering, the first games company IPO in Finland. Prior to Next Games he worked at Rovio, the creators of Angry Birds and Sulake, the makers of Habbo Hotel. Teemu is also a Board member at MAG Interactive, a highly successful Swedish casual mobile game developer, and Rabbit Films, an established TV production company.
Jens Hilgers is a serial entrepreneur based in Berlin, Germany considered a godfather of the eSports industry. Having organized the first online tournaments and public lanparties starting 1997 he went out to build business on his vision of competitive multiplayer gaming becoming legitimate sports: eSports.
In 2000 Jens founded Turtle Entertainment/ESL, fully determined on building the worlds’ largest online league operator, which he ran as the CEO for the first 10 years and since 2010 headed the Supervisory Board as Chairman. ESL was acquired by Scandinavian MTG Group in 2015.
Jens is an active advisor and investor in eSports and known as one the most experienced and connected executives in the industry. Early 2015 he cofounded DOJO Madness, a company building tools helping esports players to master their game, which he is leading as CEO.