Andrew Stalbow

Andrew Stalbow

Andrew Stalbow is Co-Founder and CEO at ​Seriously​, a company creating mobile games designed to be developed into entertainment properties. ​Seriously’s​ content development is based in Helsinki, Finland while the company’s business development and marketing functions are based in Venice, California. ​Seriously​’s first property ​Best Fiends ​was released in October 2014 and since then, the game has been downloaded over 86 million times with up to 1.8 million daily active players.

Formerly Executive Vice President, Strategic Partnerships at Rovio Entertainment, Andrew oversaw the company’s commercial strategy and biggest partnership deals. Highlights at Rovio include the partnership with Lucasfilm for ‘Angry Birds Star Wars’ and building a video distribution channel within Rovio’s 1.7 billion game downloads which has generated up to 250 million monthly views.

Prior to Rovio, Stalbow ran 20th Century Fox’s mobile division where he built new distribution channels for the studio’s film and television properties worldwide. Highlights include working with the creative team at Gracie Films, and negotiating with Electronic Arts, to launch ‘The Simpsons Tapped Out’, a top grossing mobile game, and making James Cameron’s ‘Avatar’ movie available as a pre-load as part of a launch marketing program for Samsung’s Galaxy S smartphone.

2018 Sessions by Andrew Stalbow INNOVATION IN MOBILE: WHAT DEVELOPMENTS WILL FUEL FUTURE GROWTH? 12:10 pm – 12:40 pm

Eric Goldberg

Eric is a 30-year veteran of the game, consumer online, and wireless data industries, serving in capacities ranging from game designer to executive.

Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, AT&T Wireless, Centerscore, Digital Chocolate, Electronic Arts, Exponential Entertainment, Gaia Online, HipLogic, In-Fusio, Juice Wireless, Kayak (dba Blaze), Lifetime, LimeLife, Meredith, Mforma (dba Hands-On Mobile), Moloon, Openwave, PaymentOne, PickTeams (fka GoCrossCampus), Reaxion, rmbrME, Thumbplay, Unplugged, Vindigo, Warner Music, YouPlus, and two US venture capital firms.

Eric was most recently the President and Co-Founder of Unplugged, for which he secured distribution with four of the five largest North American carriers. Previously, he served as President and Founder of Crossover Technologies, one of the first consumer online companies, for which he secured AOL, BMG, Discovery Channel, Intel, Microsoft, Prodigy (IBM/Sears/CBS joint venture), Random House, Sony, Time Warner, and Viacom as clients and distribution partners; and, prior to that, as President of West End Games, the adventure game company for which he published, among 40+ titles, Star Wars, Ghostbusters, Star Trek, and Junta. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. He is a three-time winner of the Origins Award for Best Role-Playing Game and a two-time winner of the Game Designers Guild Select Award.

Eric is a regular speaker at the major North American games, wireless and online conferences, including CTIA, MECCA, Internet World, The Conference Board, DMW, GDC, GDC Mobile, MES, AGC, MGC, LA Games Conference, and E3, and has served as a programs advisor or advisory board member for the latter six conferences. He was previously a board member for the New York New Media Association and New York University’s Center for Advanced Digital Applications.

2018 Session by Eric Goldberg VIEW FROM THE TOP: THE STATE OF THE GAME INDUSTRY 9:45 am – 10:30 am

Peter Levin

As President of Interactive Ventures & Games, reporting to Lionsgate Chief Executive Officer Jon Feltheimer, Peter Levin’s responsibilities include expanding Lionsgate’s content into video games and other interactive ventures, incubation of new properties, investment in existing games and digital media vehicles, extending Lionsgate’s portfolio of brands and franchises into the gaming and virtual reality space, and helping manage the Company’s OTT ventures.

Mr. Levin has shepherded the Company’s investments in Telltale Games, Next Games, Mobcrush and 5th Journey and engineered strategic partnerships with Oculus, WEVR, Starbreeze Studios, Kabam, HTC, Valve, Side-Kick VR, Kiwi and IGT. Mr. Levin also spearheaded the Company’s acquisition of iconic video game properties Borderlands and Candy Crush for film and television.

Mr. Levin previously served as CEO and Co-Founder of Nerdist Industries. Prior to that, he was an executive advisor to Japanese Yoshimoto Kogyo, MAG Interactive, comiXology and Rovio Entertainment. Mr. Levin has also been associated with some of the most valuable game franchises in the world, including Angry Birds.

Dave Madden

Dave Madden joined EA in 2011 as the Senior Vice President of Global Brand Partnerships. In his role at EA, Mr. Madden oversees company media solutions activity on a global basis, including advertising technology, revenue generation and brand partnerships across console, mobile, online and experiential. He is focused on building a leading edge partnership and media tech platform that helps brands engage and delight players through adding value to their gaming experiences both in and around EA games.

Prior to joining EA, Mr. Madden ran business operations at WildTangent Inc., as its Executive Vice President of Sales, Marketing and Business Development. During his tenure there, WildTangent emerged as an industry leader with its distributed games service and its unique BrandBoost advertising platform. Before WildTangent, Mr. Madden was the Executive Vice President of Sales and Marketing at News Digital Media, the internet division of News Corporation and prior to that, got his start in media as the Associate Publisher of Runner’s World Magazine.

Mr. Madden currently serves on the Advisory Board of the LMU M-School and the Mobile Growth UA Fellowship.

Josh Brooks

Start-up founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven track record in the media and tech space. Brooks currently oversees all marketing and brand strategy for Jam City. Prior to Jam City, he raised $1.6M in venture capital to launch On The Run Tech and partnered with Selena Gomez to launch the popular app, Postcard on the Run.

Earlier in his career, Brooks created the first integrated marketing team at MySpace, responsible for $22M in branded advertising revenue in his first year. He also produced the first and largest live streaming event for MySpace, in cooperation with the U.S. Dept. of Defense, which resulted in 3.5M live streams from Camp Behring, Kuwait (a.k.a. Operation MySpace). From 2001-2005, he managed the critically acclaimed and Grammy nominated band, Queens of the Stone Age. Prior to managing the band, he was a founding member of, which was acquired by Omnicom in 2010.

Brooks was a Socal Tech Top 50 Winner in 2013 and received the Silicon Beach Wavemaker Award in 2011. He received a BFA in Media Arts from University of Arizona, and currently resides in Los Angeles with his family.

David Bloom

David Bloom is a Los Angeles-based writer and consultant on communications and content strategy. He writes weekly columns on the collision of tech, media and entertainment for and for, hosts the Bloom in Tech podcast, and teaches a class on digital media at the University of Southern California. Bloom has been an award-winning journalist for numerous publications, including Variety,, Red Herring, and the Los Angeles Daily News, and held executive positions with MGM Inc., the USC Marshall School of Business, and the City of Los Angeles redevelopment agency. He is a graduate of the University of Missouri School of Journalism. 

Austin Long

Austin Long is a founding member of Omnia Media, a multi-platform network with over 1.2 billion views monthly and 110 million subscribers on YouTube in gaming.  He is the VP of Gaming Partnerships & Strategy and oversees recruitment, channel growth, multi-platform content syndication and franchise development for our network creators.

Matthew Cohen

Matthew Cohen is a Partner at MobLabs and is currently heading up a stealth startup in the games space, to be announced soon. Previously he was the Vice President of Content Strategy at Machinima, where he focused on licensing, windowing, development, syndication, distribution, and strategy for Machinima’s content. Cohen joined Machinima from Digital Development Management (DDM), where he served as the lead agent in Los Angeles for the world’s leading business and talent agency for video games and digital entertainment. At DDM, he represented top developers around the world sourcing opportunities for cross-platform intellectual properties. Prior to his tenure at DDM, Cohen spent four years working for Los Angeles-based film and television production company Temple Hill Entertainment. He also served as COO of startup game developer Killspace Entertainment.

Randy Lee

Randy Lee is the Head of Business Development, North America for Tencent.  Randy’s responsibilities include investments, licensing, developer and partner relations, and strategic growth initiatives for all things gaming and entertainment related.  Prior to Tencent, Randy was VP of Global Business Development at Crowdstar, a Time Warner, Intel Capital backed leader in mobile games. Randy led Crowdstar’s expansion internationally, managed their strategic platform partnerships and other distribution and licensing initiatives.

Kent Wakeford

Kent Wakeford is Chief Operating Officer for Kabam, a world leader in AAA mobile free-to-play games. Kent joined Kabam full-time in February 2011 after serving as a company advisor since February 2009. He has been instrumental in shaping the company’s game portfolio, adding talented development teams, and navigating all legal areas for the company. Currently, he is responsible for the legal department, mergers and acquisitions, corporate strategy and governance, partnerships for third party game development, and licensed intellectual property.

Kent has sourced and structured Kabam’s relationships with Warner Bros. and Metro-Goldwyn-Mayer for The Hobbit mobile and web games, and NBCUniversal for the Fast & Furious 6 mobile game. Kent facilitated Kabam’s acquisitions of Gravity Bear, Fearless Studios, WonderHill, Wild Shadow Studios, Balanced Worlds, Exploding Barrel Games, Phoenix Age, TapZen and Magic Pixel Games. In addition, he assisted in raising more than $100 million in capital investments for Kabam from venture and strategic investors including Google Ventures, SK Telecom, Pinnacle Ventures, Warner Bros., Metro-Goldwyn-Mayer, Canaan Partners, Intel Capital and Redpoint Ventures. Kent also played an integral role in Alibaba’s $120 million investment in Kabam, which increased the company’s valuation to more than $1 billion.

Kent began his digital career at Netscape and spent more than five years at AOL as a Vice President, facilitating more than 250 partnerships across AOL web properties as well as Time Inc., Turner, and Warner Bros. Prior to joining Kabam, he was SVP at AddThis social sharing platform and co-founded the media valuation and ad verification company Integral Ad Science. Kent began his career as a corporate attorney at O’Melveny & Myers representing movie studios, record labels, and media companies.

Kent graduated order of the coif from University of Southern California Law School, achieving awards for highest scholarship and excellence in the field of entertainment law, and participated on Law Review. He received his undergraduate degree cum laude from University of California, Los Angeles.

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