Ted Schilowitz

Ted Schilowitz

Ted was founding member, first employee, and integral part of the product development team at RED Digital Cinema, that has made a significant impact on the Motion Picture Industry, with many of the world’s biggest movies now being shot with these ultra high resolution digital movie cameras.

Ted currently spends his time in 2 blended worlds; a major Hollywood movie studio and a major technology company in the Digital Cinema projection world. He has a unique role at Barco, the worlds marketshare leader in Digital Cinema projection, as their “CinemaVangelist” spearheading a project that is focused on the future of the cinema experience.

In addition, Ted has a studio deal at 20th Century Fox as their “Futurist”, working directly with senior leadership at the studio on the constantly evolving art and science of the digital age of motion picture creation. He advises and creates strategy on future technology and vision of cinema for the next generation of movie entertainment.

Ted is one of the founders and creators of the G-Tech product line of advanced hard drive storage products, that are implemented worldwide for professional Television and Multimedia content creation, and are the most recognized brand in the space.

Before being part of the founding teams at RED Digital Cinema and G-Tech, Ted was on the team that developed and launched the Macintosh products desktop video division of AJA Video Systems, that created the groundbreaking Kona Cards and IO boxes. These products are used on a massive scale worldwide for video production and post production at the highest levels, including some of the worlds biggest movies, TV shows and sporting events.

Ted has presented on the future of technology and strategy for the media and entertainment industry in many regions of the USA, Europe, China, India, the Middle East, and the Far East. He has consulted worldwide on the technical advances of ultra high resolution digital cinematography and future of advanced next gen. visual experiences for the movie, TV, interactive and gaming industries.

Schilowitz has been featured in Wired, Variety, NY Times, Wall Street Journal, The Hollywood Reporter, NBC, Studio Daily, Videography, Film and Video, DV magazine, TV Technology, HD Video Pro Magazine, Digital Television Magazine, Engadget, Gizmodo, Millimeter, American Cinematographer, MacWorld, Post magazine, Popular Science, LA Times and countless other trade publications and mainstream press, discussing technology advancements in his areas of passion and exploration.

Craig Donato

Craig Donato is the Chief Business Officer at Roblox. He currently oversees Business Development and Developer Relations.

Prior to Roblox, Donato led Business Development and Monetization at Nextdoor, a social network for neighborhoods. He also was the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.

Donato holds an MBA from Stanford Business School and BS in Electrical Engineering from Virginia Tech.

Dan Murray

As President of Skybound Interactive, Dan Murray oversees the company’s robust gaming business. He works closely with the industry’s leading publishers, developers and investors to extend Skybound’s IP into mobile and console games.

Skybound’s game slate includes Telltale’s The Walking Dead series, Scopely’s The Walking Dead: Road to Survival, Night School’s Oxenfree, Free Range Games’ Labyrinth, Disruptor Beam’s The Walking Dead: March to War, and Other Ocean’s Giant Cop: Justice Above All. In addition, Skybound Interactive has a handful of video game projects in the pipeline including Overkill’s The Walking Dead.

Prior to joining Skybound, Dan ran worldwide business development for Foundation 9 Entertainment, the largest independent videogame developer in the world creating franchise-based video games on every major platform. During this tenure he helped close over 60 major video game deals including Killer Instinct and Strider.
Dan graduated from the University of Southern California with a degree in Finance.

2018 Session by Dan Murray VIEW FROM THE TOP: THE STATE OF THE GAME INDUSTRY 9:45 am – 10:30 am

Bernard Kim

Bernard Kim serves as Zynga’s President of Publishing. He is a mobile gaming and interactive entertainment veteran with more than 15 years of experience.

To-date, more than one billion people around the world have played Zynga’s games, including the world’s largest social poker game, Zynga Poker; the world’s most popular mobile word game, Words With Friends; and the #1 Top Grossing Mobile Racing Game, CSR Racing 2. As Zynga’s President of Publishing, Bernard is responsible for overseeing how the company brings these games and services to players through our network, consumer insights, product management, marketing, user acquisition, ad monetization, communications, business development and strategic partnerships.

Prior to joining Zynga, Bernard spent nearly 10 years at Electronic Arts Inc., most recently as the company’s Senior Vice President of Mobile Publishing. In that role, he oversaw EA’s mobile distribution, strategy, product management, analytics, network engagement, marketing, revenue demand planning, business development, third-party publishing, mergers and acquisitions and Sandbox. During his tenure at EA, Bernard also led EA’s games division in Asia and helped bring EA franchises including SimCity, Star Wars, The Sims, The Simpsons, Real Racing and EA SPORTS to billions of players.

Prior to joining EA, Bernard served as Director of Sales and Channel Strategy at The Walt Disney Company, where he led sales and retail for Disney Mobile.

Bernard holds Bachelor of Arts degrees in both Economics and Communications from Boston College.

Stephanie Chan

Stephanie Chan is a reporter for GamesBeat and writes its weekly IndieBeat column, which highlights in-progress games by independent developers and students from around the world. She was previously head of editorial for Poncho, a media/tech company based out of the betaworks office in New York.

Richard Marks

Richard Marks heads the PlayStation Magic Lab within Sony Interactive Entertainment’s Research & Development group. Magic Lab was founded by Marks to push the boundaries of play by exploring how technology can be used to create new entertainment experiences.

Marks joined PlayStation in 1999 to investigate the use of live video input for gaming and to develop new interactive user experiences. He helped create the EyeToy and PlayStation Eye cameras, as well as the PlayStation Move controller. Most recently, Marks and his team have been involved with PlayStation VR, experiments with eye tracking technology and other innovations.

He received a Bachelor of Science in avionics from the Massachusetts Institute of Technology and a doctorate in the field of underwater robotics from Stanford University.

Ashley Esquesda

Ashley Esqueda is a senior editor for CNET, with a focus on future tech, geek pop culture and video games. She also hosts “Alpha Comic Book Club” for Legendary Digital’s Nerdist channel. With a penchant for all things geek, Ashley offers a wide variety of knowledge across various technology topics, and has years of experience attending and covering mega-conferences like CES, E3, Comic-Con and PAX. She hopes to be a robot when she grows up, and is based in Los Angeles.

Jon Radoff

Jon Radoff is CEO and Founder of Disruptor Beam, a company focused on turning the world’s greatest entertainment brands into hugely successful games loved by highly connected customers. Radoff founded Disruptor Beam in 2011 and oversees company strategy and operations.

Disruptor Beam creates highly authentic and story-driven games based around worlds that have spawned communities of millions of passionate, dedicated fans. The company released its first game, Game of Thrones Ascent, in 2013, and Star Trek Timelines in January 2016. The Walking Dead: March to War is currently under development and scheduled to release this year.

Previously, Radoff launched GamerDNA, a social media company that built products driven by real-time gamer behavior. GamerDNA merged with Live Gamer in 2011. Prior to GamerDNA, Radoff founded Eprise, the creator of a content management system that was a forerunner of modern blog and wiki technology. At Eprise, Radoff raised venture capital, established product strategy and recruited a management team that succeeded in taking Eprise into Fortune 500 customers, culminating in a public offering on NASDAQ in 2000. Earlier on in his career, Radoff started NovaLink, an online game publisher that created Legends of Future Past, which became one of the first independent, commercial game products on the Internet.

Lars Buttler

Game Industry Entrepreneur Lars Buttler is Founder and CEO of Trion Worlds, the publisher and developer of games and original entertainment for the connected world. The company recently completed an $85 million round of strategic growth equity financing, adding to $100 million already raised. Trion’s first online game, RIFT™, launched worldwide on March 1, 2011, to critical and consumer acclaim and revenues have already surpassed $100 million with players activating over 1 million accounts. Trion’s mission is to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Prior to founding Trion, Buttler was Vice President for Global Online at Electronic Arts, the world’s largest independent developer and publisher of interactive entertainment software. Buttler led EA’s strategy for online games and services and ran EA’s Online Studio

Chris DeWolfe

Internet entrepreneur Chris DeWolfe is best known as co-founder and former CEO of MySpace, the social network that redefined the concept of socializing around shared interests. Under DeWolfe’s leadership, MySpace grew exponentially: Launched in 2003, MySpace attracted an average of 300,000 new members each day, and when he left the company in 2009 it had more than 125 million monthly active users from 29 countries around the globe. In 2010, DeWolfe staked his claim in the rapidly growing social games market. With backing from Austin Ventures, DeWolfe purchased Mindjolt, a San Francisco-based social games platform. With more than 20 million active users, Mindjolt is among the fastest growing companies in the social gaming space, already profitable through a combination of advertising and virtual goods’ sales. In 2011, Mindjolt acquired SGN, a leading developer of social mobile games and Hallpass Media, a portfolio of popular free-to-play online game sites and in 2012 the entire company rebranded itself as SGN.