Bonnka Lim is the Vice President of Content Marketing & Partnerships at Warner Bros. Interactive Entertainment (WBIE), the videogame division of Warner Bros. Lim oversees the marketing team’s efforts for branded content, brand partnerships, esports, livestreaming, and social/community strategies across WBIE’s portfolio. His focus in this role is to help amplify key marketing beats, and build strategic partnerships to create content that broadens audience reach.
Prior to his current role, Lim held brand marketing roles within WBIE for the global team in Burbank and on a territory level in France.
Lim has more than 15 years of experience in videogame hardware and software marketing, working in the U.S., as well as in international territories including France and Benelux. Prior to joining WBIE in 2010, Bonnka worked at Ubisoft, Electronic Arts and Microsoft Xbox.
Jennifer Dill is the Senior Director of Global Business Operations, esports, for Turner Sports. Having held this position since March 2016, Dill oversees all of the day-to-day business operations for ELEAGUE – the premium esports content and live tournament brand from Turner and IMG.
In the three years since ELEAGUE’s launch, Dill has coordinated the internal and external resource needs to build and foster the expansion of the brand’s premium content initiatives and live events, including global syndication and distrbution, financial management, production, legal, marketing, digital products, sales and partnerships, research, and talent.
Dill has more than a decade of experience in media planning and strategy, helping partners understand audiences and fandom to determine the most effective methods of promoting their products.
Prior to joining the Turner Sports division, Dill served as Associate Media Director, Turner Media Group. She has worked across Turner’s portfolio of linear and digital networks and apps, including CNN, TNT, TBS, Cartoon Network and Turner Sports, and supported an array of top-tier cable networks including A+E, History Channel and Discovery.
Dill graduated Summa Cum Laude from the University of Minnesota with a Bachelor’s degree in strategic communication, and holds a Master’s of Business Administration from Georgia Tech’s Scheller College of Business.
Ted was founding member, first employee, and integral part of the product development team at RED Digital Cinema, that has made a significant impact on the Motion Picture Industry, with many of the world’s biggest movies now being shot with these ultra high resolution digital movie cameras.
Ted currently spends his time in 2 blended worlds; a major Hollywood movie studio and a major technology company in the Digital Cinema projection world. He has a unique role at Barco, the worlds marketshare leader in Digital Cinema projection, as their “CinemaVangelist” spearheading a project that is focused on the future of the cinema experience.
In addition, Ted has a studio deal at 20th Century Fox as their “Futurist”, working directly with senior leadership at the studio on the constantly evolving art and science of the digital age of motion picture creation. He advises and creates strategy on future technology and vision of cinema for the next generation of movie entertainment.
Ted is one of the founders and creators of the G-Tech product line of advanced hard drive storage products, that are implemented worldwide for professional Television and Multimedia content creation, and are the most recognized brand in the space.
Before being part of the founding teams at RED Digital Cinema and G-Tech, Ted was on the team that developed and launched the Macintosh products desktop video division of AJA Video Systems, that created the groundbreaking Kona Cards and IO boxes. These products are used on a massive scale worldwide for video production and post production at the highest levels, including some of the worlds biggest movies, TV shows and sporting events.
Ted has presented on the future of technology and strategy for the media and entertainment industry in many regions of the USA, Europe, China, India, the Middle East, and the Far East. He has consulted worldwide on the technical advances of ultra high resolution digital cinematography and future of advanced next gen. visual experiences for the movie, TV, interactive and gaming industries.
Schilowitz has been featured in Wired, Variety, NY Times, Wall Street Journal, The Hollywood Reporter, NBC, Studio Daily, Videography, Film and Video, DV magazine, TV Technology, HD Video Pro Magazine, Digital Television Magazine, Engadget, Gizmodo, Millimeter, American Cinematographer, MacWorld, Post magazine, Popular Science, LA Times and countless other trade publications and mainstream press, discussing technology advancements in his areas of passion and exploration.
Craig Donato is the Chief Business Officer at Roblox. He currently oversees Business Development and Developer Relations.
Prior to Roblox, Donato led Business Development and Monetization at Nextdoor, a social network for neighborhoods. He also was the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.
Donato holds an MBA from Stanford Business School and BS in Electrical Engineering from Virginia Tech.
As President of Skybound Interactive, Dan Murray oversees the company’s robust gaming business. He works closely with the industry’s leading publishers, developers and investors to extend Skybound’s IP into mobile and console games.
Skybound’s game slate includes Telltale’s The Walking Dead series, Scopely’s The Walking Dead: Road to Survival, Night School’s Oxenfree, Free Range Games’ Labyrinth, Disruptor Beam’s The Walking Dead: March to War, and Other Ocean’s Giant Cop: Justice Above All. In addition, Skybound Interactive has a handful of video game projects in the pipeline including Overkill’s The Walking Dead.
Prior to joining Skybound, Dan ran worldwide business development for Foundation 9 Entertainment, the largest independent videogame developer in the world creating franchise-based video games on every major platform. During this tenure he helped close over 60 major video game deals including Killer Instinct and Strider.
Dan graduated from the University of Southern California with a degree in Finance.
Bernard Kim serves as Zynga’s President of Publishing. He is a mobile gaming and interactive entertainment veteran with more than 15 years of experience.
To-date, more than one billion people around the world have played Zynga’s games, including the world’s largest social poker game, Zynga Poker; the world’s most popular mobile word game, Words With Friends; and the #1 Top Grossing Mobile Racing Game, CSR Racing 2. As Zynga’s President of Publishing, Bernard is responsible for overseeing how the company brings these games and services to players through our network, consumer insights, product management, marketing, user acquisition, ad monetization, communications, business development and strategic partnerships.
Prior to joining Zynga, Bernard spent nearly 10 years at Electronic Arts Inc., most recently as the company’s Senior Vice President of Mobile Publishing. In that role, he oversaw EA’s mobile distribution, strategy, product management, analytics, network engagement, marketing, revenue demand planning, business development, third-party publishing, mergers and acquisitions and Sandbox. During his tenure at EA, Bernard also led EA’s games division in Asia and helped bring EA franchises including SimCity, Star Wars, The Sims, The Simpsons, Real Racing and EA SPORTS to billions of players.
Prior to joining EA, Bernard served as Director of Sales and Channel Strategy at The Walt Disney Company, where he led sales and retail for Disney Mobile.
Bernard holds Bachelor of Arts degrees in both Economics and Communications from Boston College.
Richard Marks heads the PlayStation Magic Lab within Sony Interactive Entertainment’s Research & Development group. Magic Lab was founded by Marks to push the boundaries of play by exploring how technology can be used to create new entertainment experiences.
Marks joined PlayStation in 1999 to investigate the use of live video input for gaming and to develop new interactive user experiences. He helped create the EyeToy and PlayStation Eye cameras, as well as the PlayStation Move controller. Most recently, Marks and his team have been involved with PlayStation VR, experiments with eye tracking technology and other innovations.
He received a Bachelor of Science in avionics from the Massachusetts Institute of Technology and a doctorate in the field of underwater robotics from Stanford University.
Ashley Esqueda is a senior editor for CNET, with a focus on future tech, geek pop culture and video games. She also hosts “Alpha Comic Book Club” for Legendary Digital’s Nerdist channel. With a penchant for all things geek, Ashley offers a wide variety of knowledge across various technology topics, and has years of experience attending and covering mega-conferences like CES, E3, Comic-Con and PAX. She hopes to be a robot when she grows up, and is based in Los Angeles.