Eddie Lee is a founder of the LA-based studio Funktronic Labs, where he released award-winning VR titles as Cosmic Trip and Starbear: Taxi. Recently, Funktronic Labs was the recipient of Magic Leap’s Developer Grant and is developing a console-experience “Wave Break”. His previous clients include Google, Intel, Samsung, Oculus, HTC, Unity, Lenovo, MiraLabs, and Leap Motion. Some of his work has been shown at various art exhibitions around the world, including CODAME in San Francisco, Future15 in London, Gates Foundation in Seattle, and Dundee Contemporary Arts in Scotland. He has worked on the Powers Project as well as the IGF Nominated (2013) PixelJunk 4am. He won 1st place at the Tokyo Demofest Competition (2013) with his demo “Artifacts”.
Michael Masukawa is the Manager of Strategy and Business Development of two-time Emmy® Award-winning Secret Location – an Entertainment One company, a content and technology studio for emerging platforms.
Michael helps lead Secret Location’s growth strategy to support the studio’s continued progress towards delivering premium immersive experiences to wide audiences. Identifying new opportunities and prospective partners, he negotiates distribution deals for the studio’s immersive entertainment content and VR distribution software, Vusr. In addition to his role in business development, Michael leads co-production and IP licensing project development. He served as co-producer for Secret Location’s cinematic VR narrative adaptation of Philip K. Dick’s short story, The Great C.
Michael kicked off his career in the entertainment industry at International Creative Management (ICM) Partners, one of the world’s largest talent and literary agencies. He then spent the next several years in television development at companies including Bad Robot, ABC Studios, Piller/Segan and Sonar Entertainment, where he was the supporting executive on the MTV fantasy seriesThe Shannara Chronicles, Tom Hardy’s series Taboo for FX/BBC and the AMC western series The Son.
As Head of Esports for North America, Chris Hopper oversees the operation of the League of Legends Championship Series (LCS), the premiere league for the world’s most popular esport in the United States and Canada. Under his leadership the LCS incorporated a franchise model, creating long-term partnerships with esports stalwarts such as TSM, Cloud9, and Team Liquid as well as traditional sports teams such as the Golden State Warriors, the Cleveland Cavaliers, and Houston Rockets. During his tenure, the LCS attracted sponsors like Dell Alienware, State Farm, Secretlab, & Jersey Mike’s and saw the average starting salary for players rise above $320,000. Additionally, Chris works alongside the College League of Legends team to advise on its development in North America which currently sees the participation of 300 colleges & universities.
Prior to his position as the Head of Esports for North America, Chris Hopper worked on the central Riot Games esports team that first launched League of Legends as an international esports around the world. During this period, the League of Legends esports ecosystem grew to 14 regional leagues, over 113 professional teams, 860 full time players and sold out multiple iconic arenas, including New York’s Madison Square Garden, the Los Angeles’ Staples Center and the Beijing National Stadium (also known as the Bird’s Nest).
John Linden is the President of Seismic Games. The studio is developing Marvel Strike Force with FoxNext, and Blade Runner Revelations with Alcon Entertainment. Prior to Seismic Games / Grue Games, John Linden had joined Activision Blizzard as the Studio Head of Beachhead after 15 years as the CEO and CTO of venture-backed Internet technology companies (Planet Alumni / iModules, Adknowledge, OpenX). John was responsible for Call of Duty: Elite and expanding the Call of Duty franchise into mobile as a second screen experience, resulting in over 22 million player accounts that integrated into Call of Duty: Black Ops 2, Ghosts and Advanced Warfare. John’s final project with Activision was creating Skylanders Battlecast, a free to play strategic mobile card game that ties physical trading cards into a 3D digital battle game using augmented reality. With Seismic Games working on multiple VR releases, John is excited about the future of mixed reality media and bringing emerging technologies to the mass market.
As Chief Marketing Officer, Laura Naviaux Sturr oversees the startup’s strategy, product design, account management, ecommerce, go to market and consumer story. A seasoned interactive entertainment executive with more than 20 years of experience, Sturr leads a collaborative team comprised of diverse backgrounds to challenge the status quo and forever change what consumers expect from game distributors. Her career is defined by challenging traditional boundaries to elevate companies to reach new audiences under ever-evolving business models. Sturr is considered a thought leader in the industry with significant experience in corporate strategy coupled with effective product strategy to bring platforms, services and games to life for the next generation of gamers. She has led large-scale teams to launch dozens of products and driven growth for a diverse portfolio of online worlds. Among the games Naviaux has spearheaded: H1Z1, PlanetSide® 2,EverQuest, Free Realms, Red Faction and many more.
William Quigley is CEO of OPSkins.com, the world’s largest marketplace for video game virtual items. He is also managing director of Cashel Enterprises, a cryptocurrency focused investment vehicle. Cashel has incubated and invested in more than 40 Bitcoin, blockchain and cryptocurrency related investments.
Quigley co-founded many transformative crypto companies including Tether, a USD derivative adopted by many of the world’s leading crypto exchanges and Gocoin, a pioneering crypto payments processor. He also co-founded WAX, a utility token for trading video game virtual item. Prior to forming Cashel, William co-founded Clearstone Venture Partners, an early-stage focused venture capital firm where he concentrated on internet investments. He also co-founded the world’s first consumer internet venture capital firm and led internet incubation efforts at idealab, the most successful consumer internet incubator of the Web 1.0 era.
Prior to Clearstone, William spent seven years in a variety of business planning and new venture roles at The Walt Disney Company. His tenure at Disney included finance and operational roles at Euro Disney, the Disney Store retail chain, and Disney Consumer Products. He oversaw strategic planning and finance activities for the Walt Disney Company’s licensing division, the world’s largest consumer products licensor. William also co-managed Disney’s Merchant Banking Group, where he negotiated and structured acquisitions and equity investments in the company’s strategic licensees.
Prior to Disney, William was a Senior Consultant with Arthur Andersen’s Financial Services Group. At Andersen, William assisted banks and S&Ls in their asset securitization and risk segmentation efforts (prior to the idiots getting too clever for their own good and almost destroying the modern financial system). He also advised Japanese banks on their US market entry strategies.
William received his MBA with distinction from Harvard Business School, where he was appointed a Kauffman Fellow. He holds a B.S. in Accounting with honors from the University of Southern California.
Jim Gatto is a partner at Sheppard Mullin in the firm’s Washington, DC office. He is Team Leader of the firm’s Blockchain Technology and Digital Currency team, Social Media and Games team and Open Source team. He has 35 years of experience focused on all aspects of intellectual property, internet and technology law, including patent, trademark, copyright, trade secret and open source. Jim has a heavy focus on interactive entertainment (games, AR, VR, fantasy sports, esports) blockchain, cryptocurrency, crypto games and online gambling. Jim regularly advises clients on offensive and defensive IP strategies, licensing and technology transactions and agreements, and regulatory issues and technology litigation, especially those driven by new business models and/or disruptive technology.
Dennis Yi serves as the Head of Business Development at OGN Esports, the world’s first broadcast company that specializes in broadcasting video game-related content and Esports matches across the world.
Dennis works on everything from online free-to-play PC games, to social games on Facebook, to mobile gaming on iOS and Android. He has helped launch the Halo Championship Series, Madden Championship Series with ESL along with many others.
He is largely responsible for driving revenue and identifying new revenue streams in the Esports world. He launched prepaid cards at big box retailers such as Target, Best Buy, and Walmart. Introduced and led implementation of offer-based virtual currency monetization along with creating alternative payment gateways such as mobile SMS and landline options to reach difficult-to-monetize countries.
Dennis has over 10 years’ experience in the video game industry and specializes in business development. Before OGN, Dennis worked with other major publishers like Com2us and Nexon. Throughout his career he adapted to ever-evolving trends in gaming and has grown his expertise.
Travis is co-founder and CEO of Carbonated, an LA based mobile games studio.
A 25-year veteran of the game industry (19 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy.
Travis is also an angel investor and advisor for companies like Mattel, Rocket, Little Labs, Renzu, Bunch, USC School of Engineering, and featured in four Apple keynotes.