Guy Constantini

Guy Constantini

Guy Costantini is Vice President of Global Interactive Marketing for Skydance Media, known for high profile blockbusters on cherished franchises like Terminator, Altered Carbon, Mission Impossible, Star Trek and many others. As marketing leader for the Interactive group, he is working on multiple VR titles like the recently released Archangel: Hellfire and the upcoming The Walking Dead: Saints & Sinners. While diving head first into virtual reality is his current focus, Guy also serves in advisory capacity to a select number of companies, out to change the games space for the better. In his career, he has had the chance to work on several industry-shaping games like The Witcher 3, League of Legends, Marvel: Contest of Champions, Arena of Valor and Gwent. The only thing he loves more than games are his family and bringing amazing games to eager players, which he has had the pleasure to do for hundreds of millions. Before getting into the space, he worked several years in the high-growth tech startup and music industries in New York, but he was not in games and was encouraged to wear suits so instead he quit that and went on to doing what he loves in Southern California.

Lester Chen

Lester Chen is the Head of Gaming, Americas at YouTube, where he leads the company’s initiatives for driving in-region growth for YouTube’s largest content partners. As part of this, he heads efforts for securing alliances with global gaming publishers, top gaming content creators, live streamers and esports organizations. Previously, he served as the Global Head of Esports at Google, where he focused on building the company’s livestream and VOD space, which included securing strategic licensing deals with premier tournament organizers, such as ESL and FaceIT. While at Google, he also launched several 360/VR projects surrounding Riot Games’ World Finals, as well as several Mobile Gaming tournaments in collaboration with Supercell. Prior to Google, Lester held positions with Machinima and Universal McCann. Lester is a former professional gamer with more than 10 years of experience in the esports scene. In 2018, he was recognized by Forbes magazine as one of the “30 under 30” to watch in the gaming industry. He holds a B.A. in Communications and Journalism and B.S. in Communications, Journalist and Related Programs from the University of Wisconsin-Madison.

Josh Swartz

Josh Swartz spent a lot of time playing Zelda when he was younger, and he might have made the NBA if he were a little bit taller. Okay a lot taller. And more athletic. It’s probably for the best, though, because not making it led him to find other ways to stay in the game. Following a political science degree from UC Berkeley, and a JD from Harvard Law School, he spent twenty-or-so years working on the agency side of the sports world. As employee number two and COO of Wasserman, Swartz helped build their now legendary stick and ball sports representation business, as well as overseeing strategy and corporate governance. He later went on to serve as President of Relativity Sports, where he oversaw day-to-day operations as well as each specific sport division and over 400 clients in total. Ultimately he realized, though, that even though fanbases grew and shifted between sports, the number of teams, and thus players (and potential clients) stayed static. It’s a good business, but it isn’t evolving, he would say.

When he co-founded Catalyst Sports & Media, he was intent upon focusing on growing markets, and specifically esports. Beyond helping major corporate brands find their way into “the game,” through Catalyst’s esports practice he led over 35 acquisitions and investments in early stage sports and media companies, including Super League Gaming, Ateyo, FanAI, and numerous major league team entries into the world of esports. Josh sees the business of esports, competitive gaming, and digital interactive entertainment at large as a quickly growing space with near limitless potential. The barriers to entry being so low, relative to traditional sports, means that operating successfully is much more a question of being best practiced than it is about being best resourced. Further, because of where the content comes from, there are more opportunities to be innovative than there are in traditional sport verticals where more entrenched views of “the way things have to be” tend to reign supreme.

Stan Kwon

Stan Kwon is Vice President at PSB Research, overseeing the Online and Interactive Media research practice and is based in the SF Bay Area.

Stan brings fifteen years of experience in business strategy and insights in the online and interactive media space. He recently joined PSB from Electronic Arts where he most recently served as the Head of Global Publishing Strategy & Analysis and was responsible for product portfolio planning and guiding go-to-market strategy.

Prior to Electronic Arts, Stan has held various leadership roles within the gaming industry including VP of Strategy & Operations for the Games division at CBS Interactive, and strategic planning at Ubisoft.

Joe Schaeppi

Joe is the co-founder and CEO of 12traits, a company pioneering psychological AI. Previously, Joe was the head of UX at Big Fish Games, a UX director at McCann Erickson, a clinical psychotherapist specializing in assessment and neuropsychology, as well as the co-founder of Epicstoke. He is an advisor for Peerspoint, a blockchain company allowing athletes to own their sports data and occasionally writes for publications like the Harvard Business Review.

Aaron Berndtson

Aaron currently leads business development activities for FTX Games. In this role he is responsible for sourcing and negotiating deals with Hollywood studios and entertainment companies and managing platform relationships, while also driving the company’s ad mediation and other similar ancillary revenue-generating activities. He has sourced, negotiated and closed deals for franchises such as Breaking Bad, The Walking Dead, Narcos, The Hunger Games and Rocky. Prior to FTX Games, Berndtson managed cross-platform gaming initiatives at MGM Studios, beginning his career in the entertainment industry in the William Morris Agency’s television department.

Matt McMahon

Matt McMahon is SVP, Business Development at Seriously, a company creating mobile games designed to be developed into entertainment properties. Seriously’s first property Best Fiends has been downloaded over 86 million times. McMahon is responsible for the company’s strategic distribution and animation partnerships.

Prior to Seriously, McMahon was Vice President, Mobile at 20th Century Fox where he lead the mobile apps and games business at 20th Century Fox Film and Television Studio. In this position, McMahon produced top grossing mobile hits for brands such as ‘Family Guy’, ‘Ice Age’, ‘Avatar’, ‘Glee’ and ‘The Simpsons’, as well as ‘Angry Birds Rio’, the first-ever branded spin-off of the hit mobile game Angry Birds.

Ian Howe

Ian Howe is the CEO of Skybound Games, a venture in conjunction with Skybound Entertainment focusing on unique and exceptional independently developed IP. Ian oversees the entire venture and manages a slate of high-quality video games across multiple platforms, from the best independent developers around the globe.

The first games published by Skybound Games are The Long Dark with Hinterland, Slime Rancher by Monomi Park, and Skullgirls with Lab Zero Games. Skybound Games is also now overseeing the continuation of Telltale’s The Walking Dead: The Final Season from development to publication. Also on the horizon is Deaths Gambit with Adult Swim Games.

Before leading Skybound Games, Ian served as President of 505 Games, a company he co-founded and built to be one of the most successful new publishing companies within the past few years. During his 25 years in the games industry, Ian has also enjoyed successful spells at Activision and Maxis.

Matt Edelman

Matt Edelman is the Chief Commercial Officer of Super League Gaming, the preeminent and unifying community for amateur esports players. Through premium in-person and digital events and leagues featuring top-tier video game titles, Super League provides competitive video gamers with opportunities to experience their sport like the pros within a social environment that fosters positive communication, good sportsmanship and teamwork. Matt oversees the company’s revenue, marketing, content, community, live event and business development activities.

Previously, Matt served as the Head of Digital Operations and Marketing Solutions for WME-IMG (now Endeavor), where he was responsible for digital and social media growth across the company’s live event properties, digital strategy consulting for the agency’s brand clients, and managing direct-to-consumer OTT businesses. His initial foray into esports included assisting with the formation of ELEAGUE, a joint venture between Endeavor and Turner.

Prior to joining Endeavor, Matt was the CEO/Founder or on the executive team of multiple early stage digital media companies, after having been an entertainment industry executive responsible for helping to build Marvel Comics film and television business and launch

Matt grew up outside of New York City, graduated from Princeton University with a degree in Politics and moved to Los Angeles when he was hired by Marvel. He lives in Santa Monica with his wife and two children and is actively involved in several charitable organizations.

Jesse Divnich

Jesse Divnich is an industry veteran with over 18 years in the interactive entertainment industry.  Mr. Divnich is currently the Vice President of Research & Strategy at Interpret.  Prior to Interpret, Mr. Divnich was part of the founding executive team at EEDAR, later acquired by The NPD Group, and founding member of Tilting Point, a publishing partner for independent developers.  Having worked as an investment consultant, researcher, developer, and publisher, Mr. Divnich has a breadth of experience.  His public presentations are always focused on educating the audience and creating a thought-provoking exercise to tackling some of the industry’s biggest opportunities.

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