FEATURED PRESENTATION
Measuring the Impact of Battle Royale on the Games Industry Battle royale titles like Fortnite and PlayerUnknown’s Battleground are not just popular among dedicated PC and console gamers —... Read More
THE FUTURE OF ESPORTS
Providing a potent mix of real-life spectatorship and digital entertainment, today the worldwide phenomenon of competitive gaming today counts over 200 million spectators annually (SuperData... Read More
The Future of Gaming
A multi-discipline panel involved in the design, development, and business in the interactive industry discuss the future of digital entertainment, with a focus on engaging... Read More
HOLLYWOOD & GAMES
This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the... Read More
FIGHTING TOXICITY IN GAMING
The global game industry has a big problem. Toxicity is so prevalent in online gaming that many players are resigned to its presence. All publishers... Read More
CHINA AND BEYOND: THE OPPORTUNITY IN CHINA AND APAC’S EMERGING MARKETS
The APAC territories generated $51.2 billion or 47% of total global game revenues in 2017 with China alone taking one-quarter of all global game revenues... Read More
THE OPPORTUNITY FOR BRANDS, AGENCIES AND MARKETERS IN ESPORTS
The panel will discuss the best of brand activations of eSports teams, leagues, competitive gamers and streamers. PANELISTS: Allan Phang, Allstars Engagement & Internal Branding,... Read More
KEYNOTE CONVERSATION WITH BERNARD KIM OF ZYNGA
SPEAKERS: Bernard Kim, President of Publishing, Zynga INTERVIEWER: Stephanie Chan, Reporter, VentureBeat