THE X[R] FACTOR: CREATING IMMERSIVE EXPERIENCES FOR GAMES & ENTERTAINMENT

THE X[R] FACTOR: CREATING IMMERSIVE EXPERIENCES FOR GAMES & ENTERTAINMENT

This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for virtual reality (VR), mixed reality (MR), augmented reality (AR), and cinematic reality (CR). How are these tools being used to generate new forms of reality by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets?  What is the current state of consumer adoption?

PANELISTS:
Bjorn Book-Larsson, VP, Product, HTC Vive
Daniel Oberlerchner, Director of Content Operations, Method EXP
Julia Sourikoff, Executive Producer AR/VR/360, Tool of North America
Phil Greenspan, Developer Strategy, Oculus
Ryan Pulliam, CMO, Co-Founder, Specular Theory, Inc.
Moderator:
Margaret Wallace, CEO, KijiCo