Chris Heatherly is the EVP of Games & Digital Platforms for NBC Universal and is part of Universal Pictures’ Brand Development Team. He oversees games across the NBCU IP portfolio for all platforms including mobile, PC, console and emerging platforms such as VR and AR. Prior to NBCU, Heatherly was at Disney for 14 years where he oversaw various businesses including mobile games and the Disney toy team. He has also worked for frog design where we was Chief Strategist, Power Computing, and Apple. He is an inventor with 45 granted patents.
Kent Wakeford is co-founder and Vice Chairman of Gen.G esports, a leading esports team ownership group. Gen.G is home to numerous highly acclaimed esports teams including ‘Seoul Dynasty’ in the Overwatch League, the 2017 League of Legends World Champion team, as well as teams playing PUBG, Call of Duty, Fortnite and Apex Legends. Prior, Kent was COO of Kabam, where he helped grow Kabam to a globally diverse company with over 1,000 employees in 7 countries. Kabam games were played by over 500 million people around the world. Kent currently serves on the Board of Directors of Skillz, the leading mobile esports platform, FanAI, a data analytics platform connecting brands with tradition and esports teams, and is co-founder of Forte Labs, a blockchain technology company.
Lisa Anderson is Senior Vice President of Studio Operations for Jam City. She oversees mobile development for Jam City’s LA offices. Prior to joining Jam City Lisa spent 18 years at Disney and most recently was Vice President, Disney and Pixar Games at Disney Parks, Experiences and Products. While there she was responsible for Global game development across both internal and externally developed titles including the mobile hit Disney Emoji Blitz.
Joanna Popper is a Hollywood and Silicon Valley media executive with experience in TV, Digital, Film and VR/AR. She recently became HP’s Global Lead for Virtual Reality Location Based Entertainment. Prior she was the EVP of Media and Marketing at Singularity University, a Google-sponsored NASA-based company that trains leaders on emerging technology, and VP Marketing at NBCUniversal. Joanna developed a TV show partnership with NBC and Singularity University for “The Awesome Show,” a new broadcast TV series on tech and innovation produced by Mark Burnett with host Chris Hardwick. She is advising many immersive computing and digital media companies focused on VR gaming, holograms, haptic touch and video engagement as well as developing VR/AR content in the education and wellness spaces. She has spoken in the US and internationally on VR/AR, the future of media, retail, sports, journalism and diversity in tech. Joanna is on the Coalition for the Women in XR Fund and was selected as one of “50 Women Can Change the World in Media and Entertainment” by Take the Lead Women.
Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to founding TRIPP, Nanea was President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms. Before joining TextPlus, Nanea was the COO of Machinima, an online video network focused on video games. Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation. SVP/COO, Global Online for Electronic Arts, and SVP of Enabling Technologies of JAMDAT Mobile, a mobile games company that EA acquired in 2006.
Nanea is very committed to supporting the evolution of the technology sector in Los Angeles and has worked as an Advisor and Angel Investor with many exciting So-Cal start-ups including Oculus, Haku, and Saucey.2018 Sessions by Nanea Reeves VIEW FROM THE TOP: THE STATE OF THE GAME INDUSTRY 11:30 pm – 12:00 pm
Rishi leads Gaming Partnerships at Twitter, bringing exceptional content from global gaming leagues, esports franchises, publishers & developers, and gamers to fans in real time, while driving reach and revenue for these strategic partners and Twitter. Prior to joining Twitter in 2017, he spent time at Mobcrush, where he grew the mobile games live streaming platform to over 1 million monthly active users within 30 days of launch. As the vice president of content partnerships at Major League Gaming, he helped launch the company’s live streaming platform, MLG.tv, and led strategic partnerships with top publishers, including Valve, to create programs like the first North American CS:GO major, MLG Columbus. Prior to Major League Gaming, Rishi focused his career on elevating the visibility of the gaming community at notable organizations such as Machinima and Gunnar Optiks. Rishi is a graduate of the University of California, San Diego, where he received a BA in Economics. Follow him on Twitter at @RdotChadha.
Chrissie Scelsi is U.S. General Counsel for Wargaming (USA), Inc., where she is responsible for legal and business matters for the company’s operatings in the United States, including esports and licensing. Prior to joining Wargaming, she practiced in entertainment and new media law as principal of Scelsi Entertainment and New Media Law. Ms. Scelsi has served as in house counsel for an international game based-simulations company, where she was responsible for advising on software licensing matters, government contracting and regulatory compliance matters, trademarks, copyright, and corporate issues.
She has served as an editor of the book Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law, which was published by the ABA Section of Intellectual Property Law, is a chapter contributor to The American Bar Association’s Legal Guide to Video Game Development, and is the author of the PunkLawyer Blog. Ms. Scelsi has served as the Chair of the Entertainment, Arts and Sports Law Section of the Florida Bar. She has been named as one of the top eight Central Florida attorneys with Twitterati status by the Orlando Business Journal based on number of followers for her @punklawyer handle. Ms. Scelsi received her B.B.A. in marketing from Loyola University New Orleans, a J.D. from Saint Louis University School of Law, and a LL.M. in Entertainment and Media Law from Southwestern School of Law.
Craig Donato is the Chief Business Officer at Roblox. He currently oversees Business Development and Developer Relations.
Prior to Roblox, Donato led Business Development and Monetization at Nextdoor, a social network for neighborhoods. He also was the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.
Donato holds an MBA from Stanford Business School and BS in Electrical Engineering from Virginia Tech.
As President of Skybound Interactive, Dan Murray oversees the company’s robust gaming business. He works closely with the industry’s leading publishers, developers and investors to extend Skybound’s IP into mobile and console games.
Skybound’s game slate includes Telltale’s The Walking Dead series, Scopely’s The Walking Dead: Road to Survival, Night School’s Oxenfree, Free Range Games’ Labyrinth, Disruptor Beam’s The Walking Dead: March to War, and Other Ocean’s Giant Cop: Justice Above All. In addition, Skybound Interactive has a handful of video game projects in the pipeline including Overkill’s The Walking Dead.
Prior to joining Skybound, Dan ran worldwide business development for Foundation 9 Entertainment, the largest independent videogame developer in the world creating franchise-based video games on every major platform. During this tenure he helped close over 60 major video game deals including Killer Instinct and Strider.
Dan graduated from the University of Southern California with a degree in Finance.
Bernard Kim serves as Zynga’s President of Publishing. He is a mobile gaming and interactive entertainment veteran with more than 15 years of experience.
To-date, more than one billion people around the world have played Zynga’s games, including the world’s largest social poker game, Zynga Poker; the world’s most popular mobile word game, Words With Friends; and the #1 Top Grossing Mobile Racing Game, CSR Racing 2. As Zynga’s President of Publishing, Bernard is responsible for overseeing how the company brings these games and services to players through our network, consumer insights, product management, marketing, user acquisition, ad monetization, communications, business development and strategic partnerships.
Prior to joining Zynga, Bernard spent nearly 10 years at Electronic Arts Inc., most recently as the company’s Senior Vice President of Mobile Publishing. In that role, he oversaw EA’s mobile distribution, strategy, product management, analytics, network engagement, marketing, revenue demand planning, business development, third-party publishing, mergers and acquisitions and Sandbox. During his tenure at EA, Bernard also led EA’s games division in Asia and helped bring EA franchises including SimCity, Star Wars, The Sims, The Simpsons, Real Racing and EA SPORTS to billions of players.
Prior to joining EA, Bernard served as Director of Sales and Channel Strategy at The Walt Disney Company, where he led sales and retail for Disney Mobile.
Bernard holds Bachelor of Arts degrees in both Economics and Communications from Boston College.