Jamil Moledina

Jamil Moledina

Jamil leads games strategic partnerships to bring great games to Google Play. This business development role includes setting outreach and support strategy for key game segments on the store, and managing direct points of contact for game developers. The scope of the team’s support includes technical resources, best practices, and editorial featuring. Through Google Play, Jamil also curates the games portfolios for nascent platforms like Android TV, and works across product teams on the Google Play storefront, improving game/app discovery, and advancing Google Play Games Services. Jamil has been in games for over a decade, having co-founded Wormhole Games, led BD for Funzio through its acquisition, signed publishing deals at EA, and managed the GDC. Jamil is also an advisor to various startups, the writer of Tearing the Sky, a science fiction novel, and is currently working on a new writing project.

Britta Eriksson

Britta Eriksson co-founded Euro VAT Refund, Inc, in 1992, and has been the company’s president and CEO since the start. Euro VAT Refund, Inc. (EuroVAT) is a leading U.S. financial services company specializing in assisting North American Companies with Value Added Tax (VAT) management, registration and refund when they do business internationally.

Ms. Eriksson is today one of the most knowledgeable Value Added Tax (VAT) experts within the United States, frequently informing and working with tax managers within small to medium sized companies, as well as Fortune 500 companies, the United States Departments of Commerce, Revenue Canada, many of the European embassies, consulates and trade offices in the United States. In addition, Ms. Eriksson frequently provides VAT information for articles in newspapers and trade magazines, such as Consumer Report, The Wall Street Journal, The World Academy, Beyond Borders and other trade publications. Among Euro VAT Refund’s 400+ clients are several Fortune 500 companies, as well as small to medium size companies, event planners, movie production companies and major entertainment companies.

Tracy Fullerton

Tracy Fullerton is an award-winning experimental game designer, professor, and director of the cross-disciplinary USC Games program, a collaboration between the USC School of Cinematic Arts and the Viterbi School of Engineering. She holds the Electronic Arts Endowed Chair in Interactive Entertainment and her many game credits include Cloud, flOwDarfur is Dying, and The Night Journey (a collaboration with media artist Bill Viola) and, most recently, Walden, a game, supported by the NEH and the NEA. She has been honored with career awards from IndieCade, Games for Change and the Game Developers Choice Awards, among many others.

Matthew Patrick

Matthew Patrick is a marketing and audience development strategist specialized in using databased methods to accelerate the growth of social media audiences. His company, Theorist Inc., has worked with over 100 channels and media brands, including the third largest channel on the YouTube platform, top ten game developers, YouTube themselves, as well as 25 channels with 1 million+ subscribers.

In addition, Matthew operates the YouTube channels The Game Theorists and Film Theorists. Currently at 8.5 million subscribers and 40 million monthly views, these two properties are consistently among the platform’s 100 fastest-growing channels. They are the Mythbusters for gamers and cinephiles, educating viewers while unearthing the secrets behind gaming, film, and television’s most enduring questions.

Fredrik Loving

Fredrik is the General Manager of the DICE Los Angeles studio and a veteran team member of the critically acclaimed Battlefield franchise. Driven by his passion for videogames and developing high-performance teams, Loving joined the award-winning DICE studio in Stockholm, Sweden in 2007 as the Development Director on the Battlefield franchise. Three years later, Loving assumed the role of Producer on Battlefield 3, one of the most successful titles in Electronic Arts’ 30-year history. After the incredible success of Battlefield 3, Loving focused his attention to building and establishing the newly formed DICE studio in Los Angeles. DICE LA delivers game-changing live-service content for one of the top gaming brands, Battlefield, and recently announced it will build an ambitious AAA title.


Kyle Stallock

Writer, educator, ‘audio guy,’ competitor, community manager, copywriter, strategist – Kyle’s passion and hunger for all things gaming and entertainment has led him in numerous positions across the media landscape, working with some of the most critically and financially successful properties such as Deus Ex, Skylanders, Call of Duty, Ash vs Evil Dead, and more. Never one to rest on his laurels, he now guides Edelman through the uncharted reaches of the esports space. Although, he considers himself more of a McCoy than a Kirk, in case you’re wondering.

Matt Nutt

Matt Nutt is VP and General Manager at Glu Mobile and runs its Long Beach and San Mateo studios. Formerly Cie Games, the Long Beach studio was acquired by Glu Mobile in August of 2014 and is the leading developer of mobile racing titles including the top grossing “Racing Rivals.” In his role, Matt oversees all aspects of the studios operations including design, development, and live operations. 

Prior to joining Cie Games in 2013, Matt held management positions at Activision|Blizzard, Square-Enix, and Expedia. At Blizzard Entertainment, Matt helped publish record-breaking titles including DiabloIII, StarCraftII, and World of Warcraft expansions. Matt was also a founding shareholder and early member of the Expedia team that built the industry changing online travel service within Microsoft and eventually took the company public.

Matt likes to balance countless hours spent playing games with his passion for endurance races. He’s competed in many long distance triathlons, running races, and open water swims. He resides in Newport Beach, CA with his family.

Larry Cutler

Larry brings deep technical expertise having spent over 15 years in the area of animation creation and development.  He was most recently the Vice President of Solutions at Metanautix, a big data analytics startup company (acquired by Microsoft). Prior to that, Larry spent 10 years at DreamWorks Animation where he held several leadership positions in the areas of character development, animation workflow, rigging, modeling, and character simulation.  He also led the development efforts for the acclaimed animation software “Premo.” Larry began his career at Pixar Animation Studios as a Technical Director on the films “Monster’s Inc,” “Toy Story 2,” and “A Bug’s Life.”  Larry serves on the Digital Imaging Technology Subcommittee for the Scientific and Technical Academy Awards and was the co-founder of the Digital Production Symposium (DigiPro). Larry holds undergraduate and master’s degrees in Computer Science from Stanford University.

Matt Raub

In his role as Creative Director and Executive Producer /SMOSH Games and The WarpZoneMatt oversees operations and production for both DEFY-owned brands and leads creative and strategic direction for daily video programming reaching over  9MM subscribers combined on YouTube, along with other media and social platforms.  He also works closely with brand partners on the creative execution of branded content integrations that have included successful campaigns for a range of clients such as EA Games, Microsoft, Nintendo of America, among many others. Under his guidance, SMOSH Games has been honored with a number of industry accolades, including winning the 2015 Streamy Awards for Best Gaming Channel.

Prior to joining DEFY Media, Matt was a sought-after digital focused producer, working alongside such recognized creators and brands including Freddie Wong, the Annoying Orange, Toby Turner, Epic Meal Time, and Machinima.  He also worked closely with EA Games for the 2012 launch of NODEthe gaming brand’s first new media venture on YouTube.