THE OPPORTUNITY FOR BRANDS, AGENCIES AND MARKETERS IN ESPORTS

THE OPPORTUNITY FOR BRANDS, AGENCIES AND MARKETERS IN ESPORTS

The panel will discuss the best of brand activations of eSports teams, leagues, competitive gamers and streamers.

PANELISTS:
Allan Phang, Allstars Engagement & Internal Branding, AirAsia People and Culture
Allen Lu, Business Development, JLIN and CEO, Team VGJ
Dave Madden, SVP, Global Brand Partnerships, EA
Dustin Callif, Managing Partner, Tool of North America
Rishi Chadha, Head of Gaming, Twitter
MODERATOR: Minard Hamilton, Managing Partner, Driver Ventures

GAMES & ENTERTAINMENT INDUSTRY DEAL-MAKERS ROUNDTABLE

This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today?  How is the business changing as more entertainment brands and talent are getting involved in the business?  What does media consolidation mean for the business? What does the future hold?

PANELISTS:
Chris Heatherly, EVP, Games and Digital Platforms, NBCUniversal
Jon Goldman, Managing Partner, Skybound; Venture Partner, Greycroft
Rick Phillips, President, Licensing and Publishing, FoxNext Games
Ted Schilowitz, Futurist, Paramount Pictures 
MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire

What’s Next for Mixed Reality Location-Based Entertainment (LBE)?

2018 will see the roll-out of a number of new LBE ventures in the U.S. market, providing a near-term monetizable platform for mixed reality. This panel will discuss the types of experiences consumers can expect from MR-based location based entertainment as well as the business models and content players entering the market.

PANELISTS:
Bruce Vaughn, CEO, Dreamscape VR
Eric Gradman, CTO & Mad Inventor, Two Bit Circus
Joanna Popper, Global Lead, Virtual Reality Location Based Entertainment, HP
Louisa Spring, CEO,VARI Parks
Shiraz Akmal, Co-Founder and Chief Executive Officer, SPACES Inc.
MODERATOR: Eunice Shin, Managing Director, Manatt Digital 

INNOVATION IN MOBILE: WHAT DEVELOPMENTS WILL FUEL FUTURE GROWTH?

The mobile games market continues to grow at a record-breaking pace. The market reached a new high in 2017 with consumers spending $14B more on mobile games in 2017 than in 2016 (SuperData Research). To put this in perspective, revenue generated by mobile games is now equal to all global movie box office sales during the same period, and mobile games now account for half of the entire global digital games market. Make no mistake about it: mobile games are big business, and the market to attract and retain users is highly competitive. This is panel will discuss what is required today to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity and innovation? What developments are expected to fuel future growth in the market?

PANELISTS:
Andrew Stalbow, Co-Founder & CEO, Seriously
Ben Cohen, Partner, Umbrella Games
Chang Kim, CEO & Founder, Tapas Media
Lisa Anderson, Vice President, Games, The Walt Disney Company
Mark van Ryswyk, Senior Vice President, Glu Mobile
MODERATOR: 
Justin Pierce, Intellectual Property Division Chair, Venable LLP

VIRTUAL CURRENCY & CRYPTO COLLIDE: HOW WILL ICO’S AND BLOCKCHAIN DISRUPT GAMING & ENTERTAINMENT?

Los Angeles is an epicenter for ICOs and the next market to be disrupted after FinTech is gaming and entertainment. This panel will discuss the latest ICO activity in games and entertainment. How will ICOs and blockchain disrupt the gaming and entertainment industries?

PANELISTS:
Malcolm CasSelle, CIO of OPSkins; President of WAX
Michael Frasier, Vice President, Business Development, International, InComm
Paul Kim, Managing Director, ICO’s, Blockchain Industries
Tony Sheng, Product Lead, Decentraland Foundation
MODERATOR: Jay Moore, Alchemist of Fun, Convergence 4D

THE X[R] FACTOR: CREATING IMMERSIVE EXPERIENCES FOR GAMES & ENTERTAINMENT

This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for virtual reality (VR), mixed reality (MR), augmented reality (AR), and cinematic reality (CR). How are these tools being used to generate new forms of reality by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets?  What is the current state of consumer adoption?

PANELISTS:
Bjorn Book-Larsson, VP, Product, HTC Vive
Daniel Oberlerchner, Director of Content Operations, Method EXP
Julia Sourikoff, Executive Producer AR/VR/360, Tool of North America
Phil Greenspan, Developer Strategy, Oculus
Ryan Pulliam, CMO, Co-Founder, Specular Theory, Inc.
Moderator:
Margaret Wallace, CEO, KijiCo