What Will the Games Business Look Like in 2030?
Senior games executives, investors and analysts discuss the future of the business and forecast structural shifts in capital, technology, and consumer behavior.
Women in Games
This panel brings together leading women from across the industry – executives, counsel, dealmakers, and entrepreneurs – to discuss their journeys, insights, and the future... Read More
Business & Finance Track: Opportunities in the Indie Games Market
This panel of leading VCs and operators discusses how emerging independent studios are scaling teams, optimizing budgets, and harnessing AI to build standout titles and... Read More
Legal, Policy & Regulation Track: AI Governance & Compliance Frameworks
• Emerging U.S., EU and Asia AI regulations • Risk management strategies • Transparency and disclosure obligations • AI bias, fairness and accountability • Internal... Read More
Business & Finance Track: Franchise Economics – Extending Game IP Across Film, TV & Streaming
• Cross-platform development strategy • Risk allocation in transmedia deals • Windowing and rights negotiations • Licensing trends • Long-tail franchise monetization Panelists: Kara Bilkiss,... Read More
Legal, Policy & Regulation Track: Litigation Trends in Interactive Entertainment
• Consumer Class Actions • AI misrepresentation claims • Securities litigation • Content moderation disputes • International arbitration Panelists: Teresa Michaud, Partner, Cooley LLP
Business & Finance Track: M&A Strategy in an AI-Driven Market
This panel of leading corporate development executives and investment bankers will discuss the current state of M&A and investment in the games and interactive market.... Read More
Legal, Policy & Regulation Track: AI & Intellectual Property – Who Owns AI-Generated Game Content?
• Copyrightability of AI outputs • Training data exposure risks • Licensing datasets • Litigation trends • Protecting proprietary models