“The Fortnite Phenomenon: The Social Network of the Future”
Grady Miller, VP of Strategy and Innovation, National Research Group
Rikard Steiber, President of Viveport, HTC Vive
Building Successful Esports Partnerships
Deals in the esports space are happening at a fast pace, but true partnerships – ones which leverage the capabilities of all parties involved – are far less common. What makes these comprehensive pacts work for fans, brands and advertisers? Representatives from ELEAGUE and Warner Bros. Interactive Entertainment will engage in a discussion about how they have collaborated across the WarnerMedia portfolio on several video game and esports content and live event initiatives, serving fans of multiple game titles with innovative experiences.
Jennifer Dill, Sr. Director, Global Business Operations, esports, Turner Sports
Bonnka Lim, VP, Content Marketing & Partnerships, Warner Bros. Interactive Entertainment
This panel of women leaders in the game industry will discuss the role of diversity in the games industry, including the challenges and opportunities to create a more balanced workforce and development teams that reflect the diversity of gamer culture and the population as a whole. The panel will share ideas and best practices to bring about change and increase diversity in the industry.
Lisa Anderson, SVP, Studio Operations, Jam City
Sarah Fuchs, Vice President & General Manager – Covet Fashion, Glu Mobile
Jeonghee Jin, CEO, Pearl Abyss America
Catherine Silvestre, Executive Producer, N3TWORK
Tanya Zuger, Vice President of Product, Arkadium
Moderator: Stephanie Barish, CEO, IndieCade
Join us as our panel of interactive licensing veterans present a quick state of the market overview, share war stories and answer your questions regarding licensing in entertainment content for video game development and licensing out video game franchises for consumer products.
Casey Dickinson, CEO, FTX Games
Darion Lowenstein, Chief Marketing Officer, Gamblit Gaming
Rob Zakari, EVP Corporate Development – General Counsel, Jam City
Moderator: Stuart Drexler, CEO & Founder, Jago Studios
Moviegoers can now view high quality VR content from a comfortable theater seat. How are AR/VR/Mixed Reality enhancing the movie theater experience? How are stories being told differently with these new tools?
Hollywood franchises have surged beyond the theater to generate billions of dollars in revenue from video games to toys to live experiences. What is the opportunity to extend storytelling and fan engagement into the realm of AR/VR/MR. What monetize opportunities exist and this intersection and storytelling and XR? What roles will immersive technologies play in brand engagement and storytelling moving forward?
Christina Lee Storm, Vice President of Business Operations, Strategy, and Emerging Technology, DreamWorks Animation
Ted Schilowitz, Futurist, Paramount
Dane Smith, VP, The Third Floor
Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures
Moderator: Chris Thomes, Vice President Marketing Strategy, ABC Studios
This panel of developers will discuss the future of AR/VR/MR for the game and entertainment industries. What does it take to create a compelling AR/VR/MR experience, from the design and research phase, to asset creation, to programming and production? What essential tools and considerations when it comes to the game engines and user platforms?
Ralph Barbagallo, Founder, Flarb
Eddie Lee, Founder, Funktronic Labs
Michael Masukawa, Strategy & Business Development, Secret Location
Ryan Pulliam, Co-Founder, Specular Theory
Moderator: Bjorn Book-Larsson, VP, Product, HTC Viveport