Craig Donato is the Chief Business Officer at Roblox. He currently oversees Business Development and Developer Relations.
Prior to Roblox, Donato led Business Development and Monetization at Nextdoor, a social network for neighborhoods. He also was the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.
Donato holds an MBA from Stanford Business School and BS in Electrical Engineering from Virginia Tech.
Lisa Anderson is Vice President of Kids and Casual Games for Disney Consumer Products and Interactive Media (DCPI), where she oversees production for Disney and Pixar digital products and interactive experiences.
Anderson began her career at Disney 16 years ago and has worked in three business units, and held several positions spanning from Project Management to Production Operations and Digital Distribution Strategy.
Prior to her current position, Anderson facilitated DCPI’s business model evolution from premium to free-to-play games and spearheaded product operations for Disney’s mobile games slate. She has also served as the Studio General Manager for DCPI’s internal Kelowna Studio, which recently launched Club Penguin Island, and was instrumental in the successful launches of games such as Inside Out: Thought Bubbles.
In addition, Anderson has worked at Walt Disney Studios as the Executive Director of Digital Distribution Strategy and managed the overall strategy and execution of Disney Movies Anywhere.
Prior to joining Disney, Anderson held positions at eToys.com and before that was a consultant for Gartner Group Consulting in their Public Sector Technology division.
Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to founding TRIPP, Nanea was President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms. Before joining TextPlus, Nanea was the COO of Machinima, an online video network focused on video games. Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation. SVP/COO, Global Online for Electronic Arts, and SVP of Enabling Technologies of JAMDAT Mobile, a mobile games company that EA acquired in 2006.
Nanea is very committed to supporting the evolution of the technology sector in Los Angeles and has worked as an Advisor and Angel Investor with many exciting So-Cal start-ups including Oculus, Haku, and Saucey.2018 Sessions by Nanea Reeves VIEW FROM THE TOP: THE STATE OF THE GAME INDUSTRY 11:30 pm – 12:00 pm
Yvette Martinez-Rea is Chief Executive Officer at ESL North America, where she leads the strategy and operations of the region. ESL, a part of the international digital entertainment group MTG, is the world’s largest independent esports company. Previously, Martinez-Rea served as Chief Operating Officer (COO) at ESL North America, where she oversaw business operations for the region.
Prior to ESL, Martinez-Rea served as Chief Operating Officer at Violet Grey, a venture-backed luxury beauty content and commerce company based in Los Angeles, where she oversaw the company’s growth, as well as business initiatives and the development of the company’s fulfillment, e-commerce systems and retail operations.
Before joining Violet Grey, Martinez-Rea was a Vice President of Change Management for Yahoo!’s Global Products organization, responsible for leading the cross-functional change efforts to improve engineering quality and overall organizational effectiveness for a 6,000-person global division. Previous roles at Yahoo! include Senior Director of Strategy and Business Management, Global Products, and Senior Director of Strategy and Business Operations and Chief of Staff to EVP Yahoo! North America. She also acted as the executive sponsor for the Southern California chapter of Women in Technology.
Formerly, Martinez-Rea was the Vice President of Operations at United Online Inc., a publicly traded internet services provider, responsible for business and sales operations for multiple brands including NetZero, Juno, Classmates, Photosite, and UOL Web services.
Martinez-Rea also serves on the board of Young & Healthy, a non-profit dedicated to providing health care to underserved children. She holds dual undergraduate degrees in English Literature and Gender Studies from the University of Southern California.
As CEO and Chairman of Super League Gaming, Ann drives the vision of the leading platform for amateur esports. Super League Gaming’s 16-city North American league along with compelling online experiences and membership programs is a unifying lifestyle destination for local, competitive gaming.
Prior to Super League Gaming, Ann served as CEO of Project Frog, a venture-backed firm whose mission is to democratize environmentally conscious buildings. From 1998 through 2008, Ann served in a variety of senior executive positions with BP plc. Ann has garnered industry recognition, including “100 Most Intriguing Entrepreneurs” by Goldman Sachs, “Top 10 Most Powerful Women Entrepreneurs” by Fortune, “100 Most Creative People” by Fast Company, and “40 under 40” by Advertising Age.
Ann earned a BA in Economics from DePauw University and a MBA from Northwestern’s Kellogg School of Management along with executive education at Cambridge, Harvard and Stanford Universities. She has spent a significant part of her career in China and the UK, but is a proud Midwesterner at heart.
Chris Heatherly is the EVP of Games & Digital Platforms for NBC Universal and is part of Universal Pictures’ Brand Development Team. He oversees games across the NBCU IP portfolio for all platforms including mobile, PC, console and emerging platforms such as VR and AR. Prior to NBCU, Heatherly was at Disney for 14 years where he oversaw various businesses including mobile games and the Disney toy team. He has also worked for frog design where we was Chief Strategist, Power Computing, and Apple. He is an inventor with 45 granted patents.2018 Session by Chris Heatherly GAMES & ENTERTAINMENT INDUSTRY DEAL-MAKERS ROUNDTABLE 2:00 pm – 2:30 pm
Rick Phillips is the President, Publishing and Licensing at FoxNext Games. In this role, Rick oversees all marketing and publishing activities for the company’s self-published and licensed games, and is also responsible for licensing the studio’s film and television properties for mobile and console/PC games. FoxNext Games, a division of FoxNext, is led by game industry veterans with a successful track record of creating critically acclaimed titles. FoxNext is expanding the storytelling universes of Twentieth Century Fox Film and Fox Networks Group most cherished franchises through interactive and immersive next-generation storytelling.
Prior to his current post, Rick served as Executive Vice President of Fox Digital Entertainment; in this role he was responsible for both Fox’s mobile gaming activities and for licensing Fox’s film and television libraries to mobile video services. Under his leadership, Rick led the company’s expansion into first-party game development and publishing and prior to that also markedly expanded the company’s licensing business substantially development slate. During his tenure, Fox has released The Simpsons: Tapped Out, Family Guy: The Quest for Stuff, Futurama: Game of Drones, Angry Birds: Rio, Ice Age Village and a broad range of other games. Mr. Phillips joined Fox in 2012.
Rick has served as a senior executive at leading media and technology companies including Microsoft Corporation, Gemstar-TV Guide International Inc., and MGM Worldwide Television. Early in his career, Mr. Phillips held executive roles at Liberty Global and Liberty Media Corporation. Prior, he served as a creative executive at The Walt Disney Company, and started his career as an analyst at Goldman, Sachs & Co.
Rick holds a Masters of Business Administration degree from the Wharton School of the University of Pennsylvania and a Bachelors Degree of Arts degree from Harvard College. He also serves on the Board of Directors and is a member of the Compensation Committee of Audible Magic Corporation.
He currently lives in Los Angeles with his wife, Elissa, and his three children.
Rishi leads Gaming Partnerships at Twitter, bringing exceptional content from global gaming leagues, esports franchises, publishers & developers, and gamers to fans in real time, while driving reach and revenue for these strategic partners and Twitter. Prior to joining Twitter in 2017, he spent time at Mobcrush, where he grew the mobile games live streaming platform to over 1 million monthly active users within 30 days of launch. As the vice president of content partnerships at Major League Gaming, he helped launch the company’s live streaming platform, MLG.tv, and led strategic partnerships with top publishers, including Valve, to create programs like the first North American CS:GO major, MLG Columbus. Prior to Major League Gaming, Rishi focused his career on elevating the visibility of the gaming community at notable organizations such as Machinima and Gunnar Optiks. Rishi is a graduate of the University of California, San Diego, where he received a BA in Economics. Follow him on Twitter at @RdotChadha.
Start-up founder, social media pioneer, music manager, and master negotiator, Josh Brooks has a proven track record in the media and tech space. Brooks currently oversees all marketing and brand strategy for Jam City. Prior to Jam City, he raised $1.6M in venture capital to launch On The Run Tech and partnered with Selena Gomez to launch the popular app, Postcard on the Run.
Earlier in his career, Brooks created the first integrated marketing team at MySpace, responsible for $22M in branded advertising revenue in his first year. He also produced the first and largest live streaming event for MySpace, in cooperation with the U.S. Dept. of Defense, which resulted in 3.5M live streams from Camp Behring, Kuwait (a.k.a. Operation MySpace). From 2001-2005, he managed the critically acclaimed and Grammy nominated band, Queens of the Stone Age. Prior to managing the band, he was a founding member of Fanscape.com, which was acquired by Omnicom in 2010.
Brooks was a Socal Tech Top 50 Winner in 2013 and received the Silicon Beach Wavemaker Award in 2011. He received a BFA in Media Arts from University of Arizona, and currently resides in Los Angeles with his family.
As senior vice president of story and franchise development at Blizzard Entertainment, Lydia Bottegoni is tasked with overseeing the creative strategy and execution of cross-media development around Blizzard’s award-winning game franchises.
In this role, Bottegoni’s mission is to extend the Blizzard universe across a variety of media formats and platforms. She is responsible for establishing and developing a business strategy for Blizzard’s universes, driving the company’s game worlds into new arenas to engage fans old and new and to entertain an expanding global audience.
Previously Bottegoni was head of production for Sony Pictures Imageworks, responsible for overseeing all projects in production and managing the production team, while also leading the artist management team across multiple studio locations. She was co-producer on Sony Pictures Animation’s Hotel Transylvania and served as the digital producer for The Smurfs. She was also co-producer on Sony Pictures Animation’s Cloudy with a Chance of Meatballs as well as Surf’s Up, an Academy Award nominee for Best Animated Feature and winner of two Annie Awards.
Bottegoni was the senior visual effects producer on the Academy Award-winner for Best Visual Effects, Spider-Man 2 and Spider-Man. She also oversaw the production of visual effects on such films as Michael, Ghost and the Darkness, Contact, and Starship Troopers. As a visual effects producer, her credits included the Academy Award nominated Stuart Little, Sphere, and The Postman.
Bottegoni is a member for the Academy of Motion Picture Arts & Sciences, the Producers Guild of America and holds a degree in Economics from California State University, Northridge.