What Will the Games Business Look Like in 2030?
Senior games executives, investors and analysts discuss the future of the business and forecast structural shifts in capital, technology, and consumer behavior.
Legal, Policy & Regulation Track: Labor, Guilds & AI in Creative Production
• Emerging U.S., EU and Asia AI regulations • Risk management strategies • Transparency and disclosure obligations • AI bias, fairness and accountability • Internal... Read More
Legal, Policy & Regulation Track: AI Governance & Compliance Frameworks
• Emerging U.S., EU and Asia AI regulations • Risk management strategies • Transparency and disclosure obligations • AI bias, fairness and accountability • Internal... Read More
Business & Finance Track: Franchise Economics – Extending Game IP Across Film, TV & Streaming
• Cross-platform development strategy • Risk allocation in transmedia deals • Windowing and rights negotiations • Licensing trends • Long-tail franchise monetization
Legal, Policy & Regulation Track: Litigation Trends in Interactive Entertainment
Consumer class actions AI misrepresentation claims Securities litigation Content moderation disputes International arbitration
Business & Finance Track: M&A Strategy in an AI-Driven Market
Topics include: Current status and outlook for M&A Consolidation among mid-tier studios Strategic partnerships with tech companies Acqui-hiring AI talent Valuing proprietary tech stacks
Legal, Policy & Regulation Track: AI & Intellectual Property – Who Owns AI-Generated Game Content?
• Copyrightability of AI outputs • Training data exposure risks • Licensing datasets • Litigation trends • Protecting proprietary models