This panel will discuss how to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity? What are the the metrics that matter when judging product success?
• Enrico D’Angelo, VP of Free-to-Play Products, Activision Publishing
• Lina Chen, CEO, Nix Hydra
• Margaret Wallace, CEO, Playmatics
• Lisa Anderson, Vice President, Kids and Casual Games, Disney Consumer Products and Interactive Media (DCPI)
Moderator: Cynthia Woll, Creative Consultant, Game Design and Production
This panel will discuss free to play and freemium models for games. What works? What doesn’t? What’s the right mix in deploying free to play?
• Jason Kirby, Chief Revenue Officer, LiquidSky
• Bin Jeong, CEO, Pinkfong USA
• John Robinson, VP, Business Development, Nexon
• Sarah Xie, Manager, Mobile Apps Partnership, Google
Moderator: Josh Burns, Game Industry Consultant