Welcome to the 2015 LA Games Conference -- the leading event for senior representatives from game publishers, developers, movie studios, advertising firms, VCs, social networks, technology providers, analysts and press. Unlike some other industry events, LA Games Conference focuses on bringing together the people who really matter to meet in a lively yet intimate hotel environment that allows access and privacy to build and grow relationships and partnerships. Year after year, attendees tell me about the importance of LAGC for the ROI it provides. It's not just the deals they make but people they meet and the long lasting relationships forged. If you are serious about the business of games and interactive entertainment, I invite you to join us at LA Games Conference.

Ned Sherman
Chair, LA Games Conference

Keynote Interview with Ted Schilowitz, VR Creator and Futurist, 20th Century Fox and CinemaVangelist, Barco

Perhaps best known in Hollywood as the "Leader of the Rebellion" at Red Digital Cinema, Ted Schilowitz has been on the forefront of the digital revolution for years. The veteran cinema strategist and movie technology evangelist now wears two hats as resident "Futurist" at 20th Century Fox and “CinemaVangelist” at Barco and is a driving force behind such projects as Fox’s release of “The Maze Runner” in Barco Escape, an ultra-wide, multi-screen movie format that uses multiple projectors and screens to create an immersive, panoramic viewing experience. While there are only five Barco theaters in the U.S. today, clips of Maze Runner are available to worldwide audiences who can't make it to a Barco theater through Oculus and Samsung on the latest Samsung Gear VR headset. A believer in the power of virtual reality to create new and engaging entertainment experiences, Schilowitz believes this is just the beginning of the VR revolution. “If you come to me looking for an expert, you’ve come to the wrong place,” Schilowitz said a recent interview with The Wrap. “I’m an explorer. I like new things and I like breaking the rules.” Please join us for this exclusive on-stage interview with Schilowitz at LA Games Conference on May 6. We've been told that he might even invite our audience to try out some of the early Cinema Gaming testing at a nearby theater in LA in the days following the event!

Keynote Interview with Rob Pardo, Former Chief Creative Officer, Blizzard Entertainment and Lead Designer, WoW

Named by Time Magazine as one of the 100 most influential people in the world, Rob Pardo is one of the world's most accomplished game designers and strategists. From 1997 to 2014, he held positions at Blizzard Entertainment as the Chief Creative Officer, Executive Vice President of Game Design, and the lead designer of World of Warcraft. Pardo's work had a huge impact on Blizzard's and Activision's revenues. According to a 2012 analyst estimate, World of Warcraft contributed about 25% of Activision's revenues every year and about 50% of its profits (over $1 billion in annual revenue since 2008). A cultural phenomenon, with over 10 million subscribers as of November 2014, World of Warcraft is currently the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. With its active community, the game has given rise to toys and other licensed products, mentions on TV shows, and a feature film which is planned to be released by Universal Studios in 2016. After 17 years at Blizzard Entertainment, Chief Creative Officer Rob Pardo resigned in July. In a November interview with Fortune, Pardo commented on opportunities in mobile and digital games today stating: "We are really entering a new golden age of game development. The barriers between a game designer and the player have dropped to practically zero. Much like the early days of game development, you are once again able to create a game with a very small team and distribute it directly to players. This allows for a much greater diversity of game ideas and content." Please join us for this exclusive on-stage interview with Pardo at LA Games Conference on May 6.

Photo taken by Flickr user Official GDC under the Creative Commons license.


Facebook, Twitch, GREE International

Dan Morris
Director of Game Partnerships
Kym Nelson
SVP Sales
Andrew Sheppard
GREE International
Dan Morris runs North American & Mobile Games Partnerships for Facebook. Prior to joining Facebook, Dan served as senior director of partnerships at DeNA where he led North American business development for one of the world’s biggest mobile-games publishers. He was previously director of strategy and development at Electronic Arts, and he began his career as a journalist covering the video games industry.
Kym Nelson serves as Senior Vice President of Sales at Twitch TV. In this role since May, 2013, she has created Twitch Media Group, launching an inside, direct-sales media group at Twitch. She is responsible for creating and leading a world-class sales organization that delivers completely new and innovative digital solutions on a platform that is spearheading digital media as we know it today. Twitch is the world’s largest live-streaming video platform reaching over 50MM unique visitors globally and over 10MM unique visitors in the United States..
Andrew Sheppard is the COO of GREE International, Inc. Prior to joining GREE, Sheppard spent several years working at Kabam where he helped build and scale the company’s reputation and global revenue footprint by way of some of the mobile game industry’s most successful free-to-play games. His earlier experience includes playing a lead role in hi5 Networks’ move from social network to social game distribution platform, helping launch the publishing business at Outspark, and pioneering online and free-to-play strategy at Electronic Arts.

Activision, Google, Electronic Arts

Jonathan Anastas
VP, Global Brand Marketing,
Head of Digital & Social Media

Alejandro Manchado
U.S. Games Partnerships Lead
Raquel Basso
Head of Mobile UA Strategy
Electronic Arts
At Activision, Jonathan Anastas leads all Social and Digital Marketing across the company’s many brands. Anastas helped Call of Duty, Black Ops 2 and Call of Duty Modern Warfare 3 (MW3) both reach one billion dollars in Entertainment Industry record time periods, making COD the world’s largest entertainment property for the third year running.
Alejandro Manchado leads Google's Game Analytics & Monetization new business development with large video game publishers in North America. Prior to this role, Alex was a Global Business Strategy Principal at Google's HQ in Mountain View and a management consultant with The Boston Consulting Group, in multiple assignments for C-level executives across industries. Alex earned his MBA from INSEAD and also holds Master degrees in Law and in Economics.

Raquel Basso heads up mobile acquisition at Electronic Arts. She is responsible for global paid user acquisition and re-engagement across all EA mobile titles. Raquel oversees a team of campaign managers, responsible for strategy, budgeting, tech integration, analytics and media execution. She has been with EA in the mobile division since 2009, partaking in the evolution of mobile gaming from feature phones to today’s cutting edge platforms.

Glu Mobile, CBS Interactive, Lionsgate

Niccolo de Masi
Glu Mobile
Stan Kwon
VP, Strategy & Operations, Games
CBS Interactive
Peter Levin
President Interactive Ventures & Games
Niccolo de Masi joined Glu as its President and CEO in January 2010 and brings to Glu a strong background of senior management and executive experience in the mobile gaming and content sectors. Prior to joining Glu, Niccolo was the CEO and President of Hands-On Mobile, a mobile technology company and developer and publisher of mobile entertainment, since October 2009, and previously served as the President of Hands-On Mobile from March 2008 to October 2009. Niccolo was previously the CEO of the London-listed mobile entertainment company Monstermob Group PLC from June 2006 to February 2007.
Stan Kwon is VP of Strategy and Operations at CBS Interactive and oversees strategic planning and execution for the Games business unit which includes major media properties such as GameSpot, GameFAQs, Giant Bomb, and Comic Vine. He is responsible for monitoring emerging trends relevant to digital media, the games industry, cultural trends, and day to day business operations. Previously, Stanley held roles in strategic planning at Ubisoft and led consumer research initiatives for gaming and entertainment clients at Penn, Schoen and Berland Associates. He holds a BS in Social and Decision Sciences from Carnegie Mellon University.
Peter Levin is the President of Interactive Ventures & Games at Lionsgate. Prior to his current position, Levin served as CEO and Co–Founder of Nerdist Industries, a multi–platform creator of genre and popular–culture content. He also served as Co-President of Legendary Entertainment Digital after Legendary Entertainment acquired Nerdist Industries in July of 2012. Prior to Nerdist Industries, Levin served as President and Co–Founder of Intel Capital, Dentsu, Softbank and DoCoMo-backed Bellrock Media Inc., a mobile and broadband entertainment company creating and distributing premium content for mobile and broadband platforms throughout North America and Japan.